这是一个java 棋类游戏的原程序代码,觉得不错就拿出来跟大家分享:
import
java.awt.
*
;
import java.awt.event. * ;
class ChessPad extends Panel implements MouseListener,ActionListener
{ int x =- 1 ,y =- 1 , 棋子颜色 = 1 ;
Button button = new Button( " 重新开局 " );
TextField text_1 = new TextField( " 请黑棋下子 " ),
text_2 = new TextField();
ChessPad()
{ setSize( 440 , 440 );
setLayout( null );setBackground(Color.orange);
addMouseListener( this );add(button);button.setBounds( 10 , 5 , 60 , 26 );
button.addActionListener( this );
add(text_1);text_1.setBounds( 90 , 5 , 90 , 24 );
add(text_2);text_2.setBounds( 290 , 5 , 90 , 24 );
text_1.setEditable( false );text_2.setEditable( false );
}
public void paint(Graphics g)
{ for ( int i = 40 ;i <= 380 ;i = i + 20 )
{ g.drawLine( 40 ,i, 400 ,i);
}
g.drawLine( 40 , 400 , 400 , 400 );
for ( int j = 40 ;j <= 380 ;j = j + 20 )
{ g.drawLine(j, 40 ,j, 400 );
}
g.drawLine( 400 , 40 , 400 , 400 );
g.fillOval( 97 , 97 , 6 , 6 ); g.fillOval( 337 , 97 , 6 , 6 );
g.fillOval( 97 , 337 , 6 , 6 );g.fillOval( 337 , 337 , 6 , 6 );
g.fillOval( 217 , 217 , 6 , 6 );
}
public void mousePressed(MouseEvent e)
{ if (e.getModifiers() == InputEvent.BUTTON1_MASK)
ChessPoint_black chesspoint_black = new ChessPoint_black( this );
ChessPoint_white chesspoint_white = new ChessPoint_white( this );
int a = (x + 10 ) / 20 ,b = (y + 10 ) / 20 ;
if (x / 20 < 2 || y / 20 < 2 || x / 20 > 19 || y / 20 > 19 )
{}
else
{
if (棋子颜色 == 1 )
{ this .add(chesspoint_black);
chesspoint_black.setBounds(a * 20 - 10 ,b * 20 - 10 , 20 , 20 );
棋子颜色 = 棋子颜色 * ( - 1 );
text_2.setText( " 请白棋下子 " );
text_1.setText( "" );
}
else if (棋子颜色 ==- 1 )
{ this .add(chesspoint_white);
chesspoint_white.setBounds(a * 20 - 10 ,b * 20 - 10 , 20 , 20 );
棋子颜色 = 棋子颜色 * ( - 1 );
text_1.setText( " 请黑棋下子 " );
text_2.setText( "" );
}
}
}
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mouseClicked(MouseEvent e){}
public void actionPerformed(ActionEvent e)
{ this .removeAll();棋子颜色 = 1 ;
add(button);button.setBounds( 10 , 5 , 60 , 26 );
add(text_1);text_1.setBounds( 90 , 5 , 90 , 24 );
text_2.setText( ""
import java.awt.event. * ;
class ChessPad extends Panel implements MouseListener,ActionListener
{ int x =- 1 ,y =- 1 , 棋子颜色 = 1 ;
Button button = new Button( " 重新开局 " );
TextField text_1 = new TextField( " 请黑棋下子 " ),
text_2 = new TextField();
ChessPad()
{ setSize( 440 , 440 );
setLayout( null );setBackground(Color.orange);
addMouseListener( this );add(button);button.setBounds( 10 , 5 , 60 , 26 );
button.addActionListener( this );
add(text_1);text_1.setBounds( 90 , 5 , 90 , 24 );
add(text_2);text_2.setBounds( 290 , 5 , 90 , 24 );
text_1.setEditable( false );text_2.setEditable( false );
}
public void paint(Graphics g)
{ for ( int i = 40 ;i <= 380 ;i = i + 20 )
{ g.drawLine( 40 ,i, 400 ,i);
}
g.drawLine( 40 , 400 , 400 , 400 );
for ( int j = 40 ;j <= 380 ;j = j + 20 )
{ g.drawLine(j, 40 ,j, 400 );
}
g.drawLine( 400 , 40 , 400 , 400 );
g.fillOval( 97 , 97 , 6 , 6 ); g.fillOval( 337 , 97 , 6 , 6 );
g.fillOval( 97 , 337 , 6 , 6 );g.fillOval( 337 , 337 , 6 , 6 );
g.fillOval( 217 , 217 , 6 , 6 );
}
public void mousePressed(MouseEvent e)
{ if (e.getModifiers() == InputEvent.BUTTON1_MASK)
ChessPoint_black chesspoint_black = new ChessPoint_black( this );
ChessPoint_white chesspoint_white = new ChessPoint_white( this );
int a = (x + 10 ) / 20 ,b = (y + 10 ) / 20 ;
if (x / 20 < 2 || y / 20 < 2 || x / 20 > 19 || y / 20 > 19 )
{}
else
{
if (棋子颜色 == 1 )
{ this .add(chesspoint_black);
chesspoint_black.setBounds(a * 20 - 10 ,b * 20 - 10 , 20 , 20 );
棋子颜色 = 棋子颜色 * ( - 1 );
text_2.setText( " 请白棋下子 " );
text_1.setText( "" );
}
else if (棋子颜色 ==- 1 )
{ this .add(chesspoint_white);
chesspoint_white.setBounds(a * 20 - 10 ,b * 20 - 10 , 20 , 20 );
棋子颜色 = 棋子颜色 * ( - 1 );
text_1.setText( " 请黑棋下子 " );
text_2.setText( "" );
}
}
}
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mouseClicked(MouseEvent e){}
public void actionPerformed(ActionEvent e)
{ this .removeAll();棋子颜色 = 1 ;
add(button);button.setBounds( 10 , 5 , 60 , 26 );
add(text_1);text_1.setBounds( 90 , 5 , 90 , 24 );
text_2.setText( ""