http://www.codeproject.com/Articles/64865/Enable-MultiSelect-in-WPF-ListView-2
using System;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Media;
namespace QuickZip.UserControls
{
public class VirtualWrapPanel : VirtualizingPanel, IScrollInfo, IChildInfo
{
public VirtualWrapPanel()
{
// For use in the IScrollInfo implementation
this.RenderTransform = _trans;
}
#region Methods
#region Layout specific code
// I've isolated the layout specific code to this region. If you want to do something other than tiling, this is
// where you'll make your changes
/// <summary>
/// Calculate the extent of the view based on the available size
/// </summary>
/// <param name="availableSize">available size</param>
/// <param name="itemCount">number of data items</param>
/// <returns></returns>
private Size CalculateExtent(Size availableSize, int itemCount)
{
if (Orientation == Orientation.Horizontal)
{
int childPerRow = CalculateChildrenPerRow(availableSize);
return new Size(childPerRow * this.ItemSize.Width,
this.ItemSize.Height * Math.Ceiling((double)itemCount / childPerRow));
}
else
{
int childPerCol = CalculateChildrenPerCol(availableSize);
return new Size(this.ItemSize.Width * Math.Ceiling((double)itemCount / childPerCol),
childPerCol * this.ItemSize.Height);
}
}
/// <summary>
/// Get the range of children that are visible
/// </summary>
/// <param name="firstVisibleItemIndex">The item index of the first visible item</param>
/// <param name="lastVisibleItemIndex">The item index of the last visible item</param>
private void GetVisibleRange(out int firstVisibleItemIndex, out int lastVisibleItemIndex)
{
if (Orientation == Orientation.Horizontal)
{
int childPerRow = CalculateChildrenPerRow(_extent);
firstVisibleItemIndex = (int)Math.Floor(_offset.Y / this.ItemSize.Height) * childPerRow;
lastVisibleItemIndex = (int)Math.Ceiling((_offset.Y + _viewport.Height) / this.ItemSize.Height) * childPerRow - 1;
ItemsControl itemsControl = ItemsControl.GetItemsOwner(this);
int itemCount = itemsControl.HasItems ? itemsControl.Items.Count : 0;
if (lastVisibleItemIndex >= itemCount)
lastVisibleItemIndex = itemCount - 1;
}
else
{
int childPerCol = CalculateChildrenPerCol(_extent);
firstVisibleItemIndex = (int)Math.Floor(_offset.X / this.ItemSize.Width) * childPerCol;
lastVisibleItemIndex = (int)Math.Ceiling((_offset.X + _viewport.Width) / this.ItemSize.Width) * childPerCol - 1;
ItemsControl itemsControl = ItemsControl.GetItemsOwner(this);
int itemCount = itemsControl.HasItems ? itemsControl.Items.Count : 0;
if (lastVisibleItemIndex >= itemCount)
lastVisibleItemIndex = itemCount - 1;
}
}
private Rect GetChildRect(int itemIndex, Size finalSize)
{
if (Orientation == Orientation.Horizontal)
{
int childPerRow = CalculateChildrenPerRow(finalSize);
int row = itemIndex / childPerRow;
int column = itemIndex % childPerRow;
return new Rect(column * this.ItemSize.Width, row * this.ItemSize.Height, this.ItemSize.Width, this.ItemSize.Height);
}
else
{
int childPerCol = CalculateChildrenPerCol(finalSize);
int column = itemIndex / childPerCol;
int row = itemIndex % childPerCol;
return new Rect(column * this.ItemSize.Width, row * this.ItemSize.Height, this.ItemSize.Width, this.ItemSize.Height);
}
}
/// <summary>
/// Position a child
/// </summary>
/// <param name="itemIndex">The data item index of the child</param>
/// <param name="child">The element to position</param>
/// <param name="finalSize">The size of the panel</param>
private void ArrangeChild(int itemIndex, UIElement child, Size finalSize)
{
child.Arrange(GetChildRect(itemIndex, finalSize));
}
/// <summary>
/// Helper function for tiling layout
/// </summary>
/// <param name="availableSize">Size available</param>
/// <returns></returns>
private int CalculateChildrenPerRow(Size availableSize)
{
// Figure out how many children fit on each row
int childrenPerRow;
if (availableSize.Width == Double.PositiveInfinity)
childrenPerRow = this.Children.Count;
else
childrenPerRow = Math.Max(1, (int)Math.Floor(availableSize.Width / this.ItemSize.Width));
return childrenPerRow;
}
/// <summary>
/// Helper function for tiling layout
/// </summary>
/// <param name="availableSize">Size available</param>
/// <returns></returns>
private int CalculateChildrenPerCol(Size availableSize)
{
// Figure out how many children fit on each row
if (availableSize.Height == Double.PositiveInfinity)
return this.Children.Count;
else
return Math.Max(1, (int)Math.Floor(availableSize.Height / this.ItemSize.Height));
}
#endregion
#region VirtualizingPanel
/// <summary>
/// Measure the children
/// </summary>
/// <param name="availableSize">Size available</param>
/// <returns>Size desired</returns>
protected override Size MeasureOverride(Size availableSize)
{
UpdateScrollInfo(availableSize);
// Figure out range that's visible based on layout algorithm
int firstVisibleItemIndex, lastVisibleItemIndex;
GetVisibleRange(out firstVisibleItemIndex, out lastVisibleItemIndex);
// We need to access InternalChildren before the generator to work around a bug
UIElementCollection children = this.InternalChildren;
IItemContainerGenerator generator = this.ItemContainerGenerator;
// Get the generator position of the first visible data item
GeneratorPosition startPos = generator.GeneratorPositionFromIndex(firstVisibleItemIndex);
// Get index where we'd insert the child for this position. If the item is realized
// (position.Offset == 0), it's just position.Index, otherwise we have to add one to
// insert after the corresponding child
int childIndex = (startPos.Offset == 0) ? startPos.Index : startPos.Index + 1;
using (generator.StartAt(startPos, GeneratorDirection.Forward, true))
{
for (int itemIndex = firstVisibleItemIndex; itemIndex <= lastVisibleItemIndex; ++itemIndex, ++childIndex)
{
bool newlyRealized;
// Get or create the child
UIElement child = generator.GenerateNext(out newlyRealized) as UIElement;
if (newlyRealized)
{
// Figure out if we need to insert the child at the end or somewhere in the middle
if (childIndex >= children.Count)
{
base.AddInternalChild(child);
}
else
{
base.InsertInternalChild(childIndex, child);
}
generator.PrepareItemContainer(child);
}
else
{
// The child has already been created, let's be sure it's in the right spot
Debug.Assert(child == children[childIndex], "Wrong child was generated");
}
// Measurements will depend on layout algorithm
child.Measure(ItemSize);
}
}
// Note: this could be deferred to idle time for efficiency
CleanUpItems(firstVisibleItemIndex, lastVisibleItemIndex);
return availableSize;
}
/// <summary>
/// Arrange the children
/// </summary>
/// <param name="finalSize">Size available</param>
/// <returns>Size used</returns>
protected override Size ArrangeOverride(Size finalSize)
{
IItemContainerGenerator generator = this.ItemContainerGenerator;
UpdateScrollInfo(finalSize);
for (int i = 0; i < this.Children.Count; i++)
{
UIElement child = this.Children[i];
// Map the child offset to an item offset
int itemIndex = generator.IndexFromGeneratorPosition(new GeneratorPosition(i, 0));
ArrangeChild(itemIndex, child, finalSize);
}
return finalSize;
}
/// <summary>
/// Revirtualize items that are no longer visible
/// </summary>
/// <param name="minDesiredGenerated">first item index that should be visible</param>
/// <param name="maxDesiredGenerated">last item index that should be visible</param>
private void CleanUpItems(int minDesiredGenerated, int maxDesiredGenerated)
{
UIElementCollection children = this.InternalChildren;
IItemContainerGenerator generator = this.ItemContainerGenerator;
for (int i = children.Count - 1; i >= 0; i--)
{
GeneratorPosition childGeneratorPos = new GeneratorPosition(i, 0);
int itemIndex = generator.IndexFromGeneratorPosition(childGeneratorPos);
if (itemIndex < minDesiredGenerated || itemIndex > maxDesiredGenerated)
{
generator.Remove(childGeneratorPos, 1);
RemoveInternalChildRange(i, 1);
}
}
}
/// <summary>
/// When items are removed, remove the corresponding UI if necessary
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
protected override void OnItemsChanged(object sender, ItemsChangedEventArgs args)
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Remove:
case NotifyCollectionChangedAction.Replace:
case NotifyCollectionChangedAction.Move:
RemoveInternalChildRange(args.Position.Index, args.ItemUICount);
break;
}
}
#endregion
#region IScrollInfo
// See Ben Constable's series of posts at http://blogs.msdn.com/bencon/
private void UpdateScrollInfo(Size availableSize)
{
// See how many items there are
ItemsControl itemsControl = ItemsControl.GetItemsOwner(this);
int itemCount = itemsControl.HasItems ? itemsControl.Items.Count : 0;
Size extent = CalculateExtent(availableSize, itemCount);
// Update extent
if (extent != _extent)
{
_extent = extent;
if (_owner != null)
_owner.InvalidateScrollInfo();
}
// Update viewport
if (availableSize != _viewport)
{
_viewport = availableSize;
if (_owner != null)
_owner.InvalidateScrollInfo();
}
}
public ScrollViewer ScrollOwner
{
get { return _owner; }
set { _owner = value; }
}
public bool CanHorizontallyScroll
{
get { return _canHScroll; }
set { _canHScroll = value; }
}
public bool CanVerticallyScroll
{
get { return _canVScroll; }
set { _canVScroll = value; }
}
public double HorizontalOffset
{
get { return _offset.X; }
}
public double VerticalOffset
{
get { return _offset.Y; }
}
public double ExtentHeight
{
get { return _extent.Height; }
}
public double ExtentWidth
{
get { return _extent.Width; }
}
public double ViewportHeight
{
get { return _viewport.Height; }
}
public double ViewportWidth
{
get { return _viewport.Width; }
}
public void LineUp()
{
SetVerticalOffset(this.VerticalOffset - 10);
}
public void LineDown()
{
SetVerticalOffset(this.VerticalOffset + 10);
}
public void PageUp()
{
SetVerticalOffset(this.VerticalOffset - _viewport.Height);
}
public void PageDown()
{
SetVerticalOffset(this.VerticalOffset + _viewport.Height);
}
public void MouseWheelUp()
{
SetVerticalOffset(this.VerticalOffset - 10);
}
public void MouseWheelDown()
{
SetVerticalOffset(this.VerticalOffset + 10);
}
public void LineLeft()
{
SetHorizontalOffset(this.HorizontalOffset - 10);
}
public void LineRight()
{
SetHorizontalOffset(this.HorizontalOffset + 10);
}
public Rect MakeVisible(Visual visual, Rect rectangle)
{
return new Rect();
}
public void MouseWheelLeft()
{
SetHorizontalOffset(this.HorizontalOffset - 10);
}
public void MouseWheelRight()
{
SetHorizontalOffset(this.HorizontalOffset + 10);
}
public void PageLeft()
{
SetHorizontalOffset(this.HorizontalOffset - _viewport.Width);
}
public void PageRight()
{
SetHorizontalOffset(this.HorizontalOffset + _viewport.Width);
}
public void SetHorizontalOffset(double offset)
{
if (offset < 0 || _viewport.Width >= _extent.Width)
{
offset = 0;
}
else
{
if (offset + _viewport.Width >= _extent.Width)
{
offset = _extent.Width - _viewport.Width;
}
}
_offset.X = offset;
if (_owner != null)
_owner.InvalidateScrollInfo();
_trans.X = -offset;
// Force us to realize the correct children
InvalidateMeasure();
}
public void SetVerticalOffset(double offset)
{
if (offset < 0 || _viewport.Height >= _extent.Height)
{
offset = 0;
}
else
{
if (offset + _viewport.Height >= _extent.Height)
{
offset = _extent.Height - _viewport.Height;
}
}
_offset.Y = offset;
if (_owner != null)
_owner.InvalidateScrollInfo();
_trans.Y = -offset;
// Force us to realize the correct children
InvalidateMeasure();
}
#endregion
#region IChildInfo
public Rect GetChildRect(int itemIndex)
{
return GetChildRect(itemIndex, _extent);
}
#endregion
#endregion
#region Data
private TranslateTransform _trans = new TranslateTransform();
private ScrollViewer _owner;
private bool _canHScroll = false;
private bool _canVScroll = false;
private Size _extent = new Size(0, 0);
private Size _viewport = new Size(0, 0);
private Point _offset;
#endregion
#region Public Properties
public static readonly DependencyProperty ItemWidthProperty
= DependencyProperty.RegisterAttached("ItemWidth", typeof(double), typeof(VirtualWrapPanel),
new FrameworkPropertyMetadata(200.0d, FrameworkPropertyMetadataOptions.AffectsMeasure |
FrameworkPropertyMetadataOptions.AffectsArrange));
// Accessor for the child size dependency property
public double ItemWidth
{
get { return (double)GetValue(ItemWidthProperty); }
set { SetValue(ItemWidthProperty, value); }
}
public static readonly DependencyProperty ItemHeightProperty
= DependencyProperty.RegisterAttached("ItemHeight", typeof(double), typeof(VirtualWrapPanel),
new FrameworkPropertyMetadata(200.0d, FrameworkPropertyMetadataOptions.AffectsMeasure |
FrameworkPropertyMetadataOptions.AffectsArrange));
// Accessor for the child size dependency property
public double ItemHeight
{
get { return (double)GetValue(ItemHeightProperty); }
set { SetValue(ItemHeightProperty, value); }
}
public Size ItemSize
{ get { return new Size(ItemWidth, ItemHeight); } }
public static readonly DependencyProperty OrientationProperty
= DependencyProperty.RegisterAttached("Orientation", typeof(Orientation), typeof(VirtualWrapPanel),
new FrameworkPropertyMetadata(Orientation.Horizontal, FrameworkPropertyMetadataOptions.AffectsMeasure |
FrameworkPropertyMetadataOptions.AffectsArrange));
public Orientation Orientation
{
get { return (Orientation)GetValue(OrientationProperty); }
set { SetValue(OrientationProperty, value); }
}
#endregion
}
}