超级好玩香肠跑酷派对是一款趣味十足的跑酷闯关类游戏,游戏中有着海量的关卡可以去挑战,而且游戏的操作也是很简单易上手的,玩家可以通过自己的努力一步一步闯关。途中会出现各种各样的障碍物会阻碍你的前行,你需要时刻小心,凭借自己良好的操作能力去躲开他们,完成闯关还可以解锁道具奖励
超级好玩这个用cocoscreator引擎开发
版本2.4.11 语言ts
import { SingleClass } from "./SingleClass";
const { ccclass, property } = cc._decorator;
export enum AnimType {
Dog = 1,
Daoju = 2,
}
@ccclass
export default class DragonManager extends SingleClass {
public armatureDisplay: dragonBones.ArmatureDisplay = null;//动画
public armature: dragonBones.Armature;
public factory: dragonBones.CCFactory;
public currentAnimName: string = '';
/**
* 播放龙骨动画
* @param animationName 动画名称
http://web3incubators.com/
* @param completeCallback 播放回调
* @param playTimes 播放次数
*/
public PlayDragonAnimation(animationName: string, completeCallback: any = null, playTimes: number = 1) {
// this.armatureDisplay.armatureName = armatureName;
this.currentAnimName = animationName;
this.armatureDisplay.playAnimation(animationName, playTimes);
this.armatureDisplay.addEventListener(dragonBones.EventObject.COMPLETE, completeCallback.bind(this, this.armatureDisplay.node));
}
/**
* 更换龙骨皮肤
*/
public ChangeDragonSkin(skinName: string) {
try {
let skinNames = ["shou1", "shou", "pigu_"];
let skinIndexArr = {
"default": [0, 0, 0],
"skin_one": [1, 1, 3],
"skin_two": [0, 0, 1],
"skin_three": [2, 2, 2],
};
let currentIndexArr = skinIndexArr[skinName];
for (var i = 0; i < skinNames.length - 1; i++) {
var bones = this.armatureDisplay.armature().getSlot(skinNames[i]);
bones.displayIndex = currentIndexArr[i] - 0;
// console.log('bones****', bones, ' ', currentIndexArr[i]);
}
let slot = this.armatureDisplay.armature().getSlot("Armature");
slot.displayList[0].getSlot("pigu_").displayIndex = skinIndexArr[skinName][2];
slot.displayList[0].getSlot("yan").displayIndex = (skinName == "skin_one") ? -1 : 0;
// console.log('slot.armature.name:', slot);
} catch (err) {
}
}
// /**删除道具动画完毕的监听 */
// public removeDaoJuListen() {
// if (this.daoju_armatureDisplay)
// this.daoju_armatureDisplay.removeEventListener(dragonBones.EventObject.COMPLETE);
// }
// /**
// *初始化骨骼动画资源
// */
// public initArmatureFile(skeletonData, textureData, texturePng) {
// let factory = this.getFactory;
// //this.armatureDisplay.getArmatureKey
// //factory.parseTextureAtlasData(cc.loader.loadRes(textureData), cc.loader.loadRes(texturePng));
// }
// /**获取骨骼工厂 */
// public get getFactory(): dragonBones.CCFactory {
// return dragonBones.CCFactory.getInstance();
// }
/**获取动画对象 */
// public buildArmature(armatureName): dragonBones.Armature {
// this.armature = this.getFactory.buildArmature(armatureName);
// return this.armature;
// }
// /**
// * 播放动作
// * @param action
// * @param playNum 播放次数
// */
// public play(action: string, playNum: number = 1) {
// if (this.dog_armatureDisplay)
// this.dog_armatureDisplay.playAnimation(action, playNum);
// }
// /**
// * 替换动画
// */
// public replaceAnim(armatureName: string) {
// }
// /**
// * 生成骨骼动画
// * @param node 当前的节点
// * @param path 龙骨地址
// * @param armatureName Armature名称
// * @param newAnimation Animation名称
// * @param completeCallback 动画播放完毕的回调
// * @param playTimes 播放次数 -1是根据龙骨文件 0五险循环 >0是播放次数
// */
// public dragonBoneAnim(node: cc.Node, path: string, armatureName: string, newAnimation: string, completeCallback, playTimes: number = 1) {
// let armatureDisplay = null;
// // if (!this.dog_armatureDisplay) {
// this.dog_armatureDisplay = node.getComponent(dragonBones.ArmatureDisplay);
// armatureDisplay = this.dog_armatureDisplay;
// // }
// cc.loader.loadResDir(path, (err, assets) => {
// assets.forEach(asset => {
// if (asset instanceof dragonBones.DragonBonesAsset) {
// armatureDisplay.dragonAsset = asset;
// }
// if (asset instanceof dragonBones.DragonBonesAtlasAsset) {
// armatureDisplay.dragonAtlasAsset = asset;
// }
// });
// armatureDisplay.armatureName = armatureName;
// armatureDisplay.playAnimation(newAnimation, playTimes);
// armatureDisplay.addEventListener(dragonBones.EventObject.COMPLETE, completeCallback);
// });
// }
// /**
// * 获取当前的动画
// */
// public getCurrentAnim(node: cc.Node): dragonBones.ArmatureDisplay {
// let armatureDisplay = node.getComponent(dragonBones.ArmatureDisplay);
// armatureDisplay.removeEventListener(dragonBones.EventObject.COMPLETE);
// return armatureDisplay;
// }
}
代码下载地址:完整源码非逆向https://share.weiyun.com/gSkkOSX0