自定义CircleImageView(一)

本文介绍如何自定义一个圆形ImageView,并支持边框颜色和宽度的设置。通过创建属性文件和继承ImageView,实现圆形图片显示效果。

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CircleImageView的使用

  1. 创建属性文件:attrs.xml,创建路径为—— res/values/attrs.xml ,如下:

    <pre name="code" class="html"><?xml version="1.0" encoding="utf-8"?>
    <resources>
        <!-- 自定义圆形图片 -->
        <declare-styleable name="CircleImageView" >
            <attr name="border_color" format="color"></attr>
            <attr name="border_width" format="dimension"></attr>
        </declare-styleable>
    <resources>

     

  2. 自定义CircleImageView继承ImageView:

    package com.wen.guo.view;
    
    import android.content.Context;
    import android.content.res.TypedArray;
    import android.graphics.Bitmap;
    import android.graphics.BitmapShader;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Matrix;
    import android.graphics.Paint;
    import android.graphics.RectF;
    import android.graphics.Shader;
    import android.graphics.drawable.BitmapDrawable;
    import android.graphics.drawable.ColorDrawable;
    import android.graphics.drawable.Drawable;
    import android.util.AttributeSet;
    import android.util.Log;
    import android.widget.ImageView;
    
    import com.wen.guo.R;
    
    //继承自 ImageView
    public class CircleImageView extends ImageView {
    
        private static final ScaleType SCALE_TYPE = ScaleType.CENTER_CROP;
    
        private static final Bitmap.Config BITMAP_CONFIG = Bitmap.Config.ARGB_8888;
    
        // colordrawable_dimension
        private static final int COLORDRAWABLE_DIMENSION = 1;
    
        // default_border_width
        private static final int DEFAULT_BORDER_WIDTH = 0;
        // default_border_color
        private static final int DEFAULT_BORDER_COLOR = Color.BLACK;
    
        //
        private final RectF mDrawableRect = new RectF();
        private final RectF mBorderRect = new RectF();
    
        private final Matrix mShaderMatrix = new Matrix();
        private final Paint mBitmapPaint = new Paint();
        private final Paint mBorderPaint = new Paint();
    
        private int mBorderColor = DEFAULT_BORDER_COLOR;
        private int mBorderWidth = DEFAULT_BORDER_WIDTH;
    
        private Bitmap mBitmap;
        private BitmapShader mBitmapShader;
        private int mBitmapWidth;
        private int mBitmapHeight;
    
        private float mDrawableRadius;
        private float mBorderRadius;
    
        private boolean mReady;
        private boolean mSetupPending;
    
        public CircleImageView(Context context) {
            super(context);
        }
    
        public CircleImageView(Context context, AttributeSet attrs) {
            this(context, attrs, 0);
        }
    
        public CircleImageView(Context context, AttributeSet attrs, int defStyle) {
            super(context, attrs, defStyle);
            super.setScaleType(SCALE_TYPE);
    
            Log.i("circle" , "CircleImageView");
    
            TypedArray a = context.obtainStyledAttributes(attrs,
                    R.styleable.CircleImageView, defStyle, 0);
    
            mBorderWidth = a.getDimensionPixelSize(
                    R.styleable.CircleImageView_border_width, DEFAULT_BORDER_WIDTH);
            mBorderColor = a.getColor(R.styleable.CircleImageView_border_color,
                    DEFAULT_BORDER_COLOR);
    
            a.recycle();
    
            mReady = true;
    
            if (mSetupPending) {
                setup();
                mSetupPending = false;
            }
        }
    
        @Override
        public ScaleType getScaleType() {
    
            Log.i("circle" , "getScaleType");
            return SCALE_TYPE;
        }
    
        @Override
        public void setScaleType(ScaleType scaleType) {
    
            Log.i("circle" , "setScaleType");
            if (scaleType != SCALE_TYPE) {
                throw new IllegalArgumentException(String.format(
                        "ScaleType %s not supported.", scaleType));
            }
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
    
            Log.i("circle" , "onDraw");
            if (getDrawable() == null) {
                return;
            }
    
            canvas.drawCircle(getWidth() / 2, getHeight() / 2, mDrawableRadius,
                    mBitmapPaint);
            if (mBorderWidth != 0) {
                canvas.drawCircle(getWidth() / 2, getHeight() / 2, mBorderRadius,
                        mBorderPaint);
            }
        }
    
        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
    
            Log.i("circle", "onSizeChanged");
            setup();
        }
    
        public int getBorderColor() {
    
            Log.i("circle" , "getBorderColor");
            return mBorderColor;
        }
    
        public void setBorderColor(int borderColor) {
    
    
            Log.i("circle" , "setBorderColor");
            if (borderColor == mBorderColor) {
                return;
            }
    
            mBorderColor = borderColor;
            mBorderPaint.setColor(mBorderColor);
            invalidate();
        }
    
        public int getBorderWidth() {
    
            Log.i("circle" , "getBorderWidth");
    
            return mBorderWidth;
        }
    
        public void setBorderWidth(int borderWidth) {
    
            Log.i("circle" , "setBorderWidth");
            if (borderWidth == mBorderWidth) {
                return;
            }
    
            mBorderWidth = borderWidth;
            setup();
        }
    
        /*
         * 给ImageView设置图片的方法就是setImageXXX,不管你是用JAVA代码设置,还是在XML里面用src,
         * 它最终还是调用JAVA的setImageXXX方法,在这些个方法的最后一定有一个invalidate的方法,让其调用onDraw。
         * 
         * 它们在设置完图片之后必定会调用setup方法,其实这个方法就是一个初始化操作而已, 但是在setup的结束地方也调用了invalidate
         */
        @Override
        public void setImageBitmap(Bitmap bm) {
            super.setImageBitmap(bm);
    
            Log.i("circle", "setImageBitmap");
            mBitmap = bm;
            setup();
        }
    
        @Override
        public void setImageDrawable(Drawable drawable) {
    
            super.setImageDrawable(drawable);
    
            Log.i("circle", "setImageDrawable");
            mBitmap = getBitmapFromDrawable(drawable);
            setup();
        }
    
        @Override
        public void setImageResource(int resId) {
            super.setImageResource(resId);
    
            Log.i("circle", "setImageResource");
            mBitmap = getBitmapFromDrawable(getDrawable());
            setup();
        }
    
        private Bitmap getBitmapFromDrawable(Drawable drawable) {
    
            Log.i("circle" , "getBitmapFromDrawable");
            if (drawable == null) {
                return null;
            }
    
            if (drawable instanceof BitmapDrawable) {
                return ((BitmapDrawable) drawable).getBitmap();
            }
    
            try {
                Bitmap bitmap;
    
                if (drawable instanceof ColorDrawable) {
                    bitmap = Bitmap.createBitmap(COLORDRAWABLE_DIMENSION,
                            COLORDRAWABLE_DIMENSION, BITMAP_CONFIG);
                } else {
                    bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(),
                            drawable.getIntrinsicHeight(), BITMAP_CONFIG);
                }
    
                Canvas canvas = new Canvas(bitmap);
                drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
                drawable.draw(canvas);
                return bitmap;
            } catch (OutOfMemoryError e) {
                return null;
            }
        }
    
        /*
         * 它巧妙的用这个mBitmap为空,如果这个View还没有被设置图片则不会执行下面的方法
         * 
         * 这个方法应当是在onMeasure之后调用的,我们知道图片设置成功之后,一定是在onMeasure之后,
         * 
         *    所以它并没有逃脱自定义控件的的逻辑
         *    
         *    1、重写onMeasure计算或者设置一些高度、宽度等数据,
         *    2、重写onDraw 
         *    3、重写onTouch做一些事件处理或者计算,
         *    
         *    它只是通过一个mBitmap的防空来判断它是在绘制成功之后的做的事情。
         */
        private void setup() {
    
            Log.i("circle" , "setup");
            if (!mReady) {
                mSetupPending = true;
                return;
            }
    
            //这个mBitmap比较妙,只有当有图片被设置以后才会开始执行下面的方法。
            if (mBitmap == null) {
                return;
            }
    
            //使用一张位图作为纹理对某一区域进行填充,例如我们drawCircle,
            //它就会对这个circle里面进行填充,它的两个参数就是对X,Y轴进行填充的一些规则。
            mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP,
                    Shader.TileMode.CLAMP);
    
            mBitmapPaint.setAntiAlias(true);
            mBitmapPaint.setShader(mBitmapShader);
    
            mBorderPaint.setStyle(Paint.Style.STROKE);
            mBorderPaint.setAntiAlias(true);
            mBorderPaint.setColor(mBorderColor);
            mBorderPaint.setStrokeWidth(mBorderWidth);
    
            mBitmapHeight = mBitmap.getHeight();
            mBitmapWidth = mBitmap.getWidth();
    
            // 整个图像的显示区域:即全部的View大小区域。
            mBorderRect.set(0, 0, getWidth(), getHeight());
            mBorderRadius = Math.min((mBorderRect.height() - mBorderWidth) / 2,
                    (mBorderRect.width() - mBorderWidth) / 2);
    
            // 图片显示的区域:即View的大小区域减去边界的大小。
            mDrawableRect.set(mBorderWidth, mBorderWidth, mBorderRect.width()
                    - mBorderWidth, mBorderRect.height() - mBorderWidth);
            // 图片的半径大小取图片小边。
            mDrawableRadius = Math.min(mDrawableRect.height() / 2,
                    mDrawableRect.width() / 2);
    
            updateShaderMatrix();
            invalidate();
        }
    
        private void updateShaderMatrix() {
    
            Log.i("circle" , "updateShaderMatrix");
            float scale;
            float dx = 0;
            float dy = 0;
    
            mShaderMatrix.set(null);
    
            if (mBitmapWidth * mDrawableRect.height() > mDrawableRect.width()
                    * mBitmapHeight) {
                scale = mDrawableRect.height() / (float) mBitmapHeight;
                dx = (mDrawableRect.width() - mBitmapWidth * scale) * 0.5f;
            } else {
                scale = mDrawableRect.width() / (float) mBitmapWidth;
                dy = (mDrawableRect.height() - mBitmapHeight * scale) * 0.5f;
            }
    
            mShaderMatrix.setScale(scale, scale);
            mShaderMatrix.postTranslate((int) (dx + 0.5f) + mBorderWidth,
                    (int) (dy + 0.5f) + mBorderWidth);
    
            mBitmapShader.setLocalMatrix(mShaderMatrix);
        }
    
    }

  3. 在布局文件中引入,自定义控件,代码如下:

    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:mine="http://schemas.android.com/apk/res/com.wen.guo"
        android:layout_width="match_parent"
        android:layout_height="50dp"
        android:orientation="horizontal" 
        android:background="#42A6FF">
        
    	<com.yuu.post.View.CircleImageView
    	    android:id="@+id/header_layout_ui_civ_left"
    	    android:contentDescription="@null"
    	    android:layout_width="40dp"
    	    android:layout_height="40dp"
    	    android:layout_margin="5dp"
    	    android:src="@drawable/user_default_head"
    	    mine:border_width="2dp"
    	    mine:border_color="#F2F2F3"/>
    </LinearLayout>

  4. 再在对应的Activity中初始化CircleImageView,通过setImageXXX系列方法为CircleImageView设置图片资源

  5. 参考http://blog.youkuaiyun.com/watermusicyes/article/details/47016111

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