Get start to write Maya Plug-in with Maya VCWizard.
A pdf document included to details how to write a Maya Plug-in with Maya VC Wizard, how to use this plug-in in the Maya software, and also a “Hello, World!” c++ plug-in provided here. Maya 2009 and Visual Studio 2008 used here.
Modeling package plug-in programming is very useful while integrate with other Graphic Engine. Usually, such plug-in will covert the Maya model into some optimized native format. Not only rendering data (vertex data, triangles, material, animation), but also some other data like physics description data, attachment point description data, or some customized data will be exported at the same time.
Reference
For more details about how to write Maya exporter, you could refer to following:
http://www.gamedev.net/page/resources/_/technical/apis-and-tools/how-to-write-a-simple-maya-model-exporter-r1906
https://svn.v2.nl/vendor/cal3d/0.10.0/plugins/cal3d_maya_exporter/
本文档提供了一份详细的指南,教你如何使用MayaVCWizard来编写Maya插件。它不仅包含了插件的基本编写流程,还介绍了如何在Maya软件中使用这个插件,以及一个简单的“Hello, World!”C++插件实例。此外,文章还讨论了模型包插件编程的重要性,特别是在与其他图形引擎集成时,如何将Maya模型转换为优化的本机格式,包括渲染数据、物理描述数据等。
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