NeHe OpenGL Lesson40 - Rope Physics

本文介绍如何构建物理模拟,关键在于正确设置物理参数。通过计算作用在质量上的力,更新加速度和速度,结合时间差得到位置更新,实现真实运动方程。使用一系列粒子和弹簧模拟绳索物理。

lesson40_screenshot

 This sample shows us how to implement a complete physics simulation. The key point to build a simulation is to create a group of physics settings properly. During the simulation update, solve all the forces that the mass currently be applied. With the sum of the force, we could calculate the moment acceleration, update the accumulated velocity accordingly. With the eclipsed delta time, we could find the updated position (move distance = velocity * delta time). So we could get the correct moving equation. In addition to the proper physics settings, we also need to consider some constants that are experienced value. And we need to also take care of the maximum delta time. All those stuff will make the physics simulation work realistic or not. Of course, we need some tune working for those settings and constants to get more cool effect. 

In this sample, the rope physics represented with a sequence of mass particles that bounded with springs. During simulation update, all external forced that applied on the mass particles will be collected, then a new velocity calculated based on the current acceleration and delta time. So a new position calculated by summing the current moving distance. This article was full of physics theory, and physics settings. The OpenGL render part was very easy, just draw some lines and a quad.

 

The full source code could be found here.

转载于:https://www.cnblogs.com/open-coder/archive/2012/08/18/2645311.html

评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符  | 博主筛选后可见
 
红包 添加红包
表情包 插入表情
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值