MDL Amati on is the very famous skeleton animation. All joints matrix will be saved for each frame. Each joint will give some impact to some vertex, different vertex will give different weight. And each vertex is infect by several joints, the final result of each vertex is the sum weight value of all joint. Memory usage saved a lots comparing to the previous MD2 animation. But introduce a lots of running time calculation. With the model multiple core CPU and GPU, you could parallel calculate the pose on CPU or GPU with the vertex shader supported.
The full source code could be found here.
转载于:https://www.cnblogs.com/open-coder/archive/2012/12/29/2839427.html
MDLAmation是一种著名的骨架动画技术,每个关键帧都保存所有关节矩阵,每个关节对某些顶点产生影响,不同顶点赋予不同权重。每个顶点受多个关节影响,最终结果为所有关节权重值之和。与MD2动画相比,内存使用大幅减少,但引入了运行时计算开销。在多核CPU和GPU的支持下,可以在CPU或GPU上并行计算姿势。
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