Unity Shader实现标准Phong光照模型
Unity Shader实现标准Phong模型
Shader "Custom/Phong"
{
Properties
{
_Specular("Specular", Color) = (1,1,1,1)
_Diffuse("Diffuse", Color) = (1,1,1,1)
_Gloss("Gloss", float) = 1
_Emission("Emission", Color) = (0,0,0,0)
_MainTex ("Texture", 2D) = "white"
原创
2020-12-07 20:45:09 ·
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