行为型模式,共十一种:策略模式、模板方法模式、观察者模式、迭代模式、责任链模式、命令模式、备忘录模式、状态模式、访问者模式、中介者模式、解释器模式。
策略模式 Strategy
策略类之间可以自由切换,由于策略类实现自同一个抽象,所以他们之间可以自由切换。 易于扩展,增加一个新的策略对策略模式来说非常容易,基本上可以在不改变原有代码的基础上进行扩展。 避免使用多重条件,如果不使用策略模式,对于所有的算法,必须使用条件语句进行连接,通过条件判断来决定使用哪一种算法,在上一篇文章中我们已经提到,使用多重条件判断是非常不容易维护的。
public interface Strategy {
void doMethod();
}
//具体策略
public class ConcreteStrategy1 implements Strategy{
@Override
public void doMethod() {
System.out.println("ConcreteStrategy1...run........");
}
}
public class ConcreteStrategy2 implements Strategy{
@Override
public void doMethod() {
System.out.println("ConcreteStrategy2...run.....");
}
}
public class Context {
private Strategy strategy;
public Context(Strategy strategy) {
this.strategy = strategy;
}
public void execute(){
strategy.doMethod();
}
}
public static void main(String[] args) {
Context context;
context = new Context(new ConcreteStrategy1());
context.execute();
context = new Context(new ConcreteStrategy2());
context.execute();
}
模板 TemplateMethod
abstract public class Templata {
public abstract void job();
public void calculateTime(){
long start = System.currentTimeMillis();
job();
long end = System.currentTimeMillis();
System.out.println("执行时间:"+ (end - start));
}
}
public class AA extends Templata{
@Override
public void job() {
long num = 1;
for (int i = 1; i < 8000000; i++) {
num *= i;
}
}
}
public class BB extends Templata{
@Override
public void job() {
long num = 0;
for (long i = 1; i < 8000000; i ++){
num+= i;
}
}
}
public static void main(String[] args) {
AA aa= new AA();
aa.calculateTime();
BB bb = new BB();
bb.calculateTime();
}
观察者Observer
观察者 事件源本身 处理事件
大多数时候我们处理事件的时候 需要具体的源对象
事件也可以形成继承体
private boolean cry = false;
private List<Observer> observers = new ArrayList<>();
{
observers.add(new Dad());
observers.add(new Mum());
}
public boolean isCry() {
return cry;
}
public void wakeUp() {
cry = true;
wakeUpEvent event = new wakeUpEvent(System.currentTimeMillis(), "bed", this);
for(Observer o : observers) {
o.actionOnWakeUp(event);
}
}
}
abstract class Event<T> {
abstract T getSource();
}
// 事件类 fire Event
class wakeUpEvent extends Event<Child>{
long timestamp;
String loc;
Child source;
public wakeUpEvent(long timestamp, String loc, Child source) {
this.timestamp = timestamp;
this.loc = loc;
this.source = source;
}
@Override
Child getSource() {
return source;
}
}
interface Observer {
void actionOnWakeUp(wakeUpEvent event);
}
class Dad implements Observer {
public void feed() {
System.out.println("dad data...");
}
@Override
public void actionOnWakeUp(wakeUpEvent event) {
feed();
}
}
class Mum implements Observer {
public void hug() {
System.out.println("mum qiata...");
}
@Override
public void actionOnWakeUp(wakeUpEvent event) {
hug();
}
}
====================================
public static void main(String[] args) {
Child c = new Child();
c.wakeUp();
}
迭代器Iterator
一种遍历访问聚合对象中各个元素的方法,不暴露该对象的内部结构。
public static void main(String[] args) {
Aggregate ag = new ConcreteAggregate();
ag.add("小明");
ag.add("小红");
ag.add("小刚");
Iterator_ it = ag.iterator();
while (it.hasNext()) {
String str = (String) it.next();
System.out.println(str);
}
}
interface Iterator_ {
public Object next();
public boolean hasNext();
}
class ConcreteIterator_ implements Iterator_ {
private List list = new ArrayList();
private int cursor = 0;
public ConcreteIterator_(List list) {
this.list = list;
}
public boolean hasNext() {
if (cursor == list.size()) {
return false;
}
return true;
}
public Object next() {
Object obj = null;
if (this.hasNext()) {
obj = this.list.get(cursor++);
}
return obj;
}
}
interface Aggregate {
public void add(Object obj);
public void remove(Object obj);
public Iterator_ iterator();
}
class ConcreteAggregate implements Aggregate {
private List list = new ArrayList();
public void add(Object obj) {
list.add(obj);
}
public Iterator_ iterator() {
return new ConcreteIterator_(list);
}
public void remove(Object obj) {
list.remove(obj);
}
}
责任链 ChainOfResponsibility
使多个对象都有机会处理请求,从而避免请求的发送者和接收者之间的耦合关系。将整个对象连成一条链,并沿着这条链传递该请求,直到有一个对象处理它为止。
public static void main(String[] args) {
//来一张请假条
Leave leave = new XiaoMing("xiaoming",5,"事假");
Handler groupLeader = new GroupLeader();
Handler managerLeader = new Manager();
Handler bigManager = new BigManager();
groupLeader.setNextHandler(managerLeader);
managerLeader.setNextHandler(bigManager);
groupLeader.submit(leave);
}
}
//请假条接口
interface Leave{
String getName();
int getDay();
String getContent();
}
class XiaoMing implements Leave{
private String name;
private int day;
private String content;
public XiaoMing(String name,int day,String content){
this.content = content;
this.day = day;
this.name = name;
}
@Override
public String getContent() {
return name;
}
@Override
public int getDay() {
return day;
}
@Override
public String getName() {
return content;
}
}
abstract class Handler{
//类变量
protected static final int NUM_ONE = 1;
protected static final int NUM_THREE = 3;
protected static final int NUM_SEVEN = 7;
//上级领导
private Handler nextHandler;
//设置该领导的请假天数范围
private int numStart;
private int numEnd;
//上不封顶
public Handler(int numStart){
this.numStart = numStart;
}
public Handler(int numStart,int numEnd){
this.numStart = numStart;
this.numEnd = numEnd;
}
//设置上级领导
public void setNextHandler(Handler nextHandler){
this.nextHandler=nextHandler;
}
public final void submit(Leave leave){
if(this.numStart == 0){
return;
}
//当前领导处理,处理不了交给上级领导处理
if(leave.getDay() >= numStart){
this.handleLeave(leave);
if(leave.getDay() > numEnd && this.nextHandler != null){
this.nextHandler.submit(leave);
}
}
}
public abstract void handleLeave(Leave leave);
}
//领导实现
class GroupLeader extends Handler{
GroupLeader(){
super(Handler.NUM_ONE,Handler.NUM_THREE);
}
@Override
public void handleLeave(Leave leave){
System.out.println(leave.getName() + "请假" + leave.getDay() + "天," + leave.getContent() + "。");
System.out.println("小组长审批:同意。");
}
}
class Manager extends Handler{
Manager(){
super(Handler.NUM_THREE,Handler.NUM_SEVEN);
}
@Override
public void handleLeave(Leave leave){
System.out.println(leave.getName() + "请假" + leave.getDay() + "天," + leave.getContent() + "。");
System.out.println("部门经理审批:同意。");
}
}
class BigManager extends Handler{
BigManager(){
super(Handler.NUM_SEVEN);
}
@Override
public void handleLeave(Leave leave){
System.out.println(leave.getName() + "请假" + leave.getDay() + "天," + leave.getContent() + "。");
System.out.println("董事长审批:同意。");
}
命令模式Command
将一个请求封装为一个对象,使发出请求的责任和执行请求的责任分割开。这样两者之间通过命令对象进行沟通,这样方便将命令对象进行储存、传递、调用、增加与管理。
//命令抽象
public interface Command {
public void excute(); //执行
public void undo();
}
//具体命令对象
public class SpecificCommands implements Command {
Cometrue c;
public SpecificCommands(Cometrue c) {
this.c = c;
}
String s = " onetwo........wu...";
@Override
public void excute() {
c.msg = c.msg + s;
System.out.println(c.msg);
}
@Override
public void undo() {
c.msg = c.msg.substring(0, c.msg.length() - s.length());
System.out.println(c.msg);
}
}
//具体实现者
public class Cometrue {
String msg ="hello..!";
}
public static void main(String[] args) {
Cometrue c = new Cometrue();
Command command = new SpecificCommands(c);
command.excute();
command.undo();
}
备忘录 Memento
在不破坏封装性的前提下,捕获一个对象的内部状态,并在该对象之外保存这个状态。这样就可以将该对象恢复到原先保存的状态
public static void main(String[] args) {
Originator originator = new Originator();
originator.setState("状态1");
System.out.println("初始状态:" + originator.getState());
Caretaker caretaker = new Caretaker();
caretaker.setMemento(originator.createMemento());
originator.setState("状态2");
System.out.println("改变后状态:" + originator.getState());
originator.restoreMemento(caretaker.getMemento());
System.out.println("恢复后状态:" + originator.getState());
}
}
class Originator {
private String state = "";
public String getState() {
return state;
}
public void setState(String state) {
this.state = state;
}
public Memento createMemento() {
return new Memento(this.state);
}
public void restoreMemento(Memento memento) {
this.setState(memento.getState());
}
}
class Memento {
private String state = "";
public Memento(String state) {
this.state = state;
}
public String getState() {
return state;
}
public void setState(String state) {
this.state = state;
}
}
class Caretaker {
private Memento memento;
public Memento getMemento() {
return memento;
}
public void setMemento(Memento memento) {
this.memento = memento;
}
}
状态 State
当一个对象内在状态改变时允许其改变行为,这个对象看起来像改变了其类
// 工作中不同状态的例子
public class Work {
// 时间点
private int hour;
//工作是否完成
private boolean finish = false;
public int getHour() {
return hour;
}
public void setHour(int hour) {
this.hour = hour;
}
public boolean isFinish() {
return finish;
}
public void setFinish(boolean finish) {
this.finish = finish;
}
public void writeProgram() {
if (hour < 12) {
System.out.println("当前时间" + hour + "上午工作,精神百倍");
} else if (hour < 13) {
System.out.println("当前时间" + hour + "饿了,午饭,犯困,休息");
} else if (hour < 17) {
System.out.println("当前时间" + hour + "下午状态还不错,继续努力");
} else {
if (finish) {
System.out.println("当前时间" + hour + "下班回家了,开心");
} else if (hour < 21) {
System.out.println("当前时间" + hour + "加班哦,好难受");
} else {
System.out.println("当前时间" + hour + "不行了,睡着了");
}
}
}
}
访问者Visitor
在结构不变的情况下动态改变对于内部元素的动作
public static void main(String[] args) {
ObjectStructure objectStructure = new ObjectStructure();
objectStructure.addElement(new ConcreateElementA());
objectStructure.addElement(new ConcreateElementB());
ConcreateVisitorA a = new ConcreateVisitorA();
ConcreateVisitorB b = new ConcreateVisitorB();
objectStructure.accept(a);
objectStructure.accept(b);
}
}
/**
* 访问者模式——抽象访问者角色
*/
interface Visitor {
// 为每一个具体元素对象都声明一个访问的操作方法
void visitA(ConcreateElementA a);
void visitB(ConcreateElementB b);
}
/**
* 访问者模式——具体访问者角色A
*/
class ConcreateVisitorA implements Visitor {
@Override
public void visitA(ConcreateElementA a) {
System.out.println("具体元素对象 A 被访问者 A 访问");
}
@Override
public void visitB(ConcreateElementB b) {
System.out.println("具体元素对象 B 被访问者 A 访问");
}
}
/*
*访问者模式——具体访问者角色B
*/
class ConcreateVisitorB implements Visitor {
@Override
public void visitA(ConcreateElementA a) {
System.out.println("具体元素对象 A 被访问者 B 访问");
}
@Override
public void visitB(ConcreateElementB b) {
System.out.println("具体元素对象 B 被访问者 B 访问");
}
}
/**
* 访问者模式——抽象元素角色
*/
interface Element {
// 需要的就是定义一个接收访问的方法
void accept(Visitor visitor);
}
/**
* 访问者模式——具体元素对象A
*/
class ConcreateElementA implements Element {
@Override
public void accept(Visitor visitor) {
visitor.visitA(this);
}
}
/**
* 访问者模式——具体元素对象B
*/
class ConcreateElementB implements Element {
@Override
public void accept(Visitor visitor) {
visitor.visitB(this);
}
}
//访问者模式——对象结构角色
class ObjectStructure {
// 可以枚举它的元素
private List<Element> elements = new ArrayList<Element>();
public void addElement(Element element) {
elements.add(element);
}
public void removeElement(Element element) {
elements.remove(element);
}
//还可以提供一个高层的接口
public void accept(Visitor visitor) {
for (Element element : elements) {
element.accept(visitor);
}
}
}
中介者 Mediator
定义一个中介对象来封装一系列对象之间的交互,使原有对象之间的耦合松散,且可以独立地改变它们之间的交互。中介者模式又叫调停模式,它是迪米特法则的典型应用。
//抽象中介者类
public abstract class Mediator {
//注册同事
public abstract void Register(Colleague colleague);
//发送消息
public abstract void SendMessage(Colleague targ,String msg);
}
//具体中介者
public class ConcreteMediator extends Mediator{
//存放注册的同事
List<Colleague> colleagues = new ArrayList<Colleague>();
@Override
public void Register(Colleague colleague) {
//设置 中介者
colleague.setMediator(this);
colleagues.add(colleague);
}
@Override
public void SendMessage(Colleague targ, String msg) {
for (Colleague cl:colleagues) {
if (targ == cl)
cl.Receive(msg);
}
}
}
==========================================
//同事类
public abstract class Colleague {
//公共访问者 引入 中介者
protected Mediator mediator;
//设置中介者
public void setMediator(Mediator mediator) {
this.mediator = mediator;
}
//发送消息 谁发
public abstract void Send(Colleague targ,String msg);
//接收消息
public abstract void Receive(String msg);
}
//具体同事类
public class ConcreteColleague extends Colleague {
@Override
public void Send(Colleague targ, String msg) {
mediator.SendMessage(targ, msg);
}
@Override
public void Receive(String msg) {
System.out.println("同事1收到消息" + msg);
}
}
//具体同事类
public class ConcreteColleague2 extends Colleague {
@Override
public void Send(Colleague targ, String msg) {
mediator.SendMessage(targ, msg);
}
@Override
public void Receive(String msg) {
System.out.println("同事2收到消息" + msg);
}
}
public class Main {
public static void main(String[] args) {
//定义一个中介者
ConcreteMediator mediator = new ConcreteMediator();
//定义同事
ConcreteColleague cc1 = new ConcreteColleague();
ConcreteColleague2 cc2 = new ConcreteColleague2();
//注册
mediator.Register(cc1);
mediator.Register(cc2);
cc1.Send(cc2,"hello woshi CC1!");
cc2.Send(cc1,"hello woshi CC2!");
}
}