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原创 弹球游戏
#include#include "Globle.h"#include int _stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrelnstance, LPSTR lpCmdLine, int nShowCmd){ //1、设置窗体属性 WNDCLASSEX wcex; // 结构体的大小 wcex.cbSi
2011-06-06 10:42:00
624
原创 载入动态的GIF 图片
//用到了 IPicture 接口,要包含下面两个 头文件 #include #include #include #include #include #include long CALLBACK WndProc(HWND hWnd, int message, int wParam, int lParam);typedef struct gifImage{WORD logX;WORD log
2011-06-06 10:38:00
856
原创 实现动态的GIF 图片显示到窗体中
//用到了 IPicture 接口,要包含下面两个 头文件 #include #include #include #include #include #include long CALLBACK WndProc(HWND hWnd, int message, int wParam, int lParam);typedef struct gifImage{WORD logX;WORD log
2011-06-06 10:26:00
2415
原创 双击插入图片到SDK中
#include // Windows SDK 要用到的 #include // 打开文件的窗口要包含这个头文件 //用到了 IPicture 接口,要包含下面两个 头文件 #include #include // 声明窗口函数的原型 LRESULT CALLBACK MainWndProc (HWND, UINT, WPARAM,
2011-06-06 10:22:00
671
原创 电子表
#include#include #include #define PI 3.1415926long CALLBACK WndProc(HWND hWnd, int message, int wParam, int lParam);int _stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrelnstance, LPSTR lp
2011-06-06 10:14:00
708
原创 通信录
#include #include #include #include #include void fnFace( void ); //界面void fnLoad( void ); //导入void fnAppend( void ); //添加void fnShow( void ); //查看void fnModify( void ); //修改void fnDel( void );
2011-06-06 10:03:00
626
原创 酒店管理系统
#include #include #include #include #include #include "ConsoleOut.h"#pragma comment(lib,"ConsoleOut.lib")#define ARRAY_SIZE 20using namespace std;inline void Insert(); //插入inline void Delete()
2011-06-06 10:01:00
1762
原创 拼图游戏
#include#include#include#include "Globle.h"#include "resource.h"#pragma comment(lib,"winmm.lib")#pragma comment(lib,"msimg32.lib")typedef struct BitMapPoint{ long X; long Y; int Index; int Cur
2011-06-06 09:50:00
503
原创 拼图游戏
#include#include#include#include "Globle.h"#include "resource.h"#pragma comment(lib,"winmm.lib")#pragma comment(lib,"msimg32.lib")typedef struct BitMapPoint{ long X; long Y; int Index; int Cur
2011-06-06 09:45:00
991
原创 计算器
#include #include "resource.h"#include BOOL bNewNumber=TRUE,bNewOperation=FALSE; INT FirstNum = 0,SecondNum = 0; int iOperation=0;extern char chStr[5]={/0};extern char szBuffer[20]={/0};
2011-06-06 09:43:00
472
原创 贪吃蛇
#include #include #pragma comment(lib,"msimg32.lib")#define SNAKESIZE 36 #define CELLROW 20 #define CELLCOL 25 HINSTANCE G_hInst=NULL;HDC G_BitMapBKDC=NULL;HDC G_BitMapSnakeDC=NULL;HDC G_Bi
2011-06-06 09:38:00
466
原创 用C语言实现的打字游戏
#include #include #include #include #include "ConsoleOut.h"#pragma comment(lib,"ConsoleOut.lib") int a,b; int iChoice; int N;void fnFun(){ int iNum; int iX,iY; char c='A
2011-06-06 09:30:00
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1
原创 ATM 取款机
#include #include #include #include #include #include "ConsoleOut.h"#pragma comment(lib,"ConsoleOut.lib")void fnFace(); //主界面void fnqu(); //取款void fnReserch(); //查询void fnTransfer(); //
2011-06-06 09:08:00
7394
原创 mouse
#include#include#include "Globle.h"#include#pragma comment(lib,"msimg32.lib") //获取透明色要用到的库文件#pragma comment(lib,"winmm.lib") //加载音乐要用到的库文件struct Mouse{ int MouseX,MouseY; };struct Mouse Mo
2011-06-06 08:26:00
481
.NetCore 为什么选择使用Nacos服务治理
2022-03-05
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