主要思路
1.首先获取鼠标在方块中的位置,以下用到的知识点
- offsetLeft/offsetTop(元素相对于最近定位父级元素的坐标,若在所有的父级上都没有定位,则相对于整个文档)
- e.clientX/e.clientY
2.移动时鼠标的位置减去按下的时候鼠标在方块中的位置,将这个位置设置边界(range函数)
知识点
- document.documentElement.clientwidth返回整个文档的可见宽度
//判断边界问题
//loc当前位置,Min最小位置,max最大位置
function range(loc,min,max) {
if(loc > max) {
return max;
}else if(loc < min) {
return min;
}else {
return loc;
}
}
全部代码
index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
*{margin: 0;padding: 0;}
#div{width: 100px;height: 100px;background-color: red;position: absolute;}
</style>
</head>
<body>
<div id="div"></div>
<script src="index.js"></script>
</body>
</html>
index.js
let div = document.getElementById("div");
//判断边界问题
function range(loc,min,max) {
if(loc > max) {
return max;
}else if(loc < min) {
return min;
}else {
return loc;
}
}
//拖拽功能
function drag(eg) {
eg.onmousedown = function(ev) {
let e = ev || window.event;
let eX = e.clientX;
let eY = e.clientY;
let disX = eX - eg.offsetLeft;
let disY = eY - eg.offsetTop;
document.onmousemove = function(ev) {
let e = ev || window.event;
let l = e.clientX - disX;
let h = e.clientY - disY;
let windowWidth = document.documentElement.clientWidth;
let windowHeight = document.documentElement.clientHeight;
l = range(l,0,windowWidth - eg.offsetWidth);
h = range(h,0,windowHeight - eg.offsetHeight);
eg.style.left = `${l}px`;
eg.style.top = `${h}px`;
}
}
document.onmouseup = function() {
document.onmousemove = null;
}
}
drag(div);