Swift3.0系统自带的推送,不使用第三方

本文介绍了一个iOS应用如何实现推送通知的全过程,包括注册远程推送权限、处理设备令牌、以及不同iOS版本下的推送通知处理方式。

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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool

    {

        Thread.sleep(forTimeInterval: 1.0)

        //Push Notification

        registerAppNotificationSettings(launchOptions:launchOptions)

        window = UIWindow(frame: UIScreen.main.bounds);

        window?.rootViewController   = LoginViewController()

        window?.makeKeyAndVisible()

        return true

    }

    //Registered remote push notifications

    private func registerAppNotificationSettings(launchOptions:[UIApplicationLaunchOptionsKey: Any]?) {

        if #available(iOS 10.0, *) {

            let notifiCenter = UNUserNotificationCenter.current()

            notifiCenter.delegate = self

            let types = UNAuthorizationOptions(arrayLiteral: [.alert, .badge, .sound])

            notifiCenter.requestAuthorization(options: types) { (flag, error) in

                if flag {

                    print("iOS request notification success")

                }else{

                    print(" iOS 10 request notification fail")

                }

            }

        } else { //iOS8,iOS9registration

            let setting = UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)

            UIApplication.shared.registerUserNotificationSettings(setting)

        }


        DispatchQueue.main.async {

            UIApplication.shared.registerForRemoteNotifications()

            let userSettings = UIUserNotificationSettings(types: [.badge, .sound, .alert], categories: nil)

            UIApplication.shared.registerUserNotificationSettings(userSettings)

        }

    }

    func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {

        

        var token = ""

        for i in 0..<deviceToken.count {

            token = token + String(format: "%02.2hhx", arguments: [deviceToken[i]])

        }

        

        print("\n>>>[DeviceToken Success]:%@\n\n",token);

        

        UserManager.sharedInstance.saveToken(pushToken: token)

    }

    func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {

        

        UserManager.sharedInstance.saveToken(pushToken: "")

        print("\n>>>[DeviceToken Error]:%@\n\n",error);

    }

    //iOS10 Feature: the front desk agent notified method processing

    @available(iOS 10.0, *)

    private func userNotificationCenter(center: UNUserNotificationCenter, willPresentNotification notification: UNNotification, withCompletionHandler completionHandler: (UNNotificationPresentationOptions) -> Void){

        let userInfo = notification.request.content.userInfo

        print("userInfo10:\(userInfo)")

        completionHandler([.sound,.alert])


    }


    //iOS10 Feature: proxy method of dealing with the backstage, click on the notification

    @available(iOS 10.0, *)

    private func userNotificationCenter(center: UNUserNotificationCenter, didReceiveNotificationResponse response: UNNotificationResponse, withCompletionHandler completionHandler: () -> Void){

        let userInfo = response.notification.request.content.userInfo

        print("userInfo10:\(userInfo)")

        completionHandler()

    }

    //iOS9

    private func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {

        print("收到新消息Active\(userInfo)")

        if application.applicationState == UIApplicationState.active {

            // The front desk to accept the message app

        }else{

            // The background after accepting the message into the app

            UIApplication.shared.applicationIconBadgeNumber = 0

        }

        

        showNotificationAlert(userInfo: userInfo)

        completionHandler(.newData)

        

    }

    @nonobjc func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]){

        print(userInfo)

    }

    

    @available(iOS 10.0, *)

    func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {

         print("前台收到新消息Active\(notification.request.content.userInfo)")

        

        completionHandler([.sound,.alert,.badge])

    }

    @available(iOS 10.0, *)

    func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) {

        

        let userInfo = response.notification.request.content.userInfo

        print("后台收到新消息Active\(userInfo)")

        

        if(UserManager.isLogin()){

            

            let notification =  Notification(name: Notification.Name(rawValue: kNOTIFICATION_PUSH), object: nil, userInfo: userInfo)

            NotificationCenter.default.post(notification)


        }

        

        completionHandler()

    }


    

    func showNotificationAlert(userInfo:[NSObject : AnyObject]){

        

    }

    

    func applicationWillResignActive(_ application: UIApplication) {

        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.

        // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.

        application.applicationIconBadgeNumber = 0

    }


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