主函数
#include"Game.h"
void menu()
{
printf("****** 1.play 0.exit ******\n");
}
void game()
{
char Mine[ROWS][COLS] = { 0 };
char Pmine[ROWS][COLS] = { 0 };
char set = 0;
InitMine(Mine, ROWS, COLS, '0');
InitMine(Pmine, ROWS, COLS, '*');
DecMine(Mine, ROW, COL);
ShowMine(Pmine, ROW, COL);
PlayMove(Mine,Pmine,ROW,COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
return 0;
}
Game.h头文件
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 8
#define COL 8
#define ROWS ROW+2
#define COLS COL+2
#define Assmine 10
void InitMine(char m[ROWS][COLS], int x, int y, char c);
void ShowMine(char m[ROWS][COLS], int x, int y);
void DecMine(char m[ROWS][COLS], int x, int y);
void PlayMove(char m[ROWS][COLS], char p[ROW][COL], int x, int y);
Game.c函数实现
初始化雷盘函数
void InitMine(char m[ROWS][COLS], int x, int y, char c)
{
int i = 0;
int j = 0;
for (i = 0; i < ROWS; i++)
{
for (j = 0; j < COLS; j++)
{
m[i][j] = c;
}
}
}
打印雷盘
- 只需打印玩家排雷时用到的那个雷盘的大小,即行[ROW]列[COL]
void ShowMine(char m[ROWS][COLS], int x, int y)
{
int i = 0;
int j = 0;
printf("------ 雷盘 ------\n");
for (i = 0; i <= COL; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= ROW; i++)
{
printf("%d ", i);
for (j = 1; j <= COL; j++)
{
printf("%c ",m[i][j]);
}
printf("\n");
}
printf("------ 雷盘 ------\n");
}
布置雷
void DecMine(char m[ROWS][COLS], int x, int y)
{
int count = Assmine;
while (count)
{
int sx = rand() % ROW + 1;
int sy = rand() % COL + 1;
if (m[sx][sy] == '0')
{
m[sx][sy] = '1';
count--;
}
}
}
统计周围坐标雷的个数
static int CountMine(char board[ROWS][COLS], int x, int y)
{
return (board[x - 1][y] + board[x - 1][y + 1] +
board[x][y + 1] + board[x + 1][y + 1] +
board[x + 1][y] + board[x + 1][y - 1] +
board[x][y - 1] + board[x - 1][y - 1]) - 8 * '0';
}
玩家开始排雷
- 雷用字符’1`表示。排雷时,修改的时玩家雷盘,修改的信息来自于检测的原始雷盘。
void PlayMove(char m[ROWS][COLS], char p[ROWS][COLS], int row, int col)
{
int win = 0;
int r = 0;
int c = 0;
while (win<row*col-Assmine)
{
printf("请输入要排查的坐标:>");
scanf("%d%d", &r, &c);
if (r >= 1 && r <= ROW && c >= 1 && c <= COL)
{
if (m[r][c] == '1')
{
printf("很遗憾,您被炸死了!\n");
ShowMine(m,ROW,COL);
break;
}
else
{
int ret = CountMine(m, ROW, COL);
p[r][c] = ret + '0';
OpenMine(m, p, ROW, COL, r, c);
ShowMine(p, ROW, COL);
win++;
}
}
else
{
printf("坐标输入错误,请重新输入!\n");
}
}
if (win==row*col-Assmine)
{
printf("恭喜!扫雷成功·!!\n");
ShowMine(p, ROW, COL);
}
}
递归展开
static void OpenMine(char m[ROWS][COLS], char p[ROWS][COLS], int row, int col, int x, int y)
{
int ret = CountMine(m, x, y); 调用统计雷个数的函数。
if (ret == 0)
{
p[x][y] = ' ';
if (x - 1 >0 && y - 1 >0 && m[x - 1][y - 1] == '0')
{
OpenMine(m, p, row, col, x - 1, y - 1);
}
else if (x > 0 && y - 1 > 0 && m[x][y - 1] == '0')
{
OpenMine(m, p, row, col, x, y - 1);
}
else if (x + 1 <= ROW && y - 1 > 0 && m[x + 1][y - 1] == '0')
{
OpenMine(m, p, row, col, x + 1, y - 1);
}
else if (x - 1 > 0 && y > 0 && m[x - 1][y] == '0')
{
OpenMine(m, p, row, col, x - 1, y);
}
else if (x + 1 <= ROW && y > 0 && m[x + 1][y] == '0')
{
OpenMine(m, p, row, col, x + 1, y);
}
else if (x - 1 > 0 && y + 1 <= COL && m[x - 1][y + 1] == '0')
{
OpenMine(m, p, row, col, x - 1, y + 1);
}
else if (x > 0 && y + 1 <= COL && m[x][y + 1] == '0')
{
OpenMine(m, p, row, col, x, y + 1);
}
else if (x + 1 <= ROW && y + 1 <=COL && m[x + 1][y + 1] == '0')
{
OpenMine(m, p, row, col, x + 1, y + 1);
}
}
else
{
p[x][y] = ret + '0'; 显示该坐标周围有几个雷
}
}
标记函数
static void SignMine(char show[ROWS][COLS], int row, int col, const int count)
{
int input = 0;
int a = 0;
int b = 0;
do
{
printf("是否需要标记雷: 1.是 0.否\n");
scanf("%d", &input);
switch(input)
{
case 1:
printf("请输入要标记的坐标:>");
scanf("%d%d", &a, &b);
if(show[a][b]=='\03')
{
show[a][b]='*';
Print(show,row,col);
}
else if(show[a][b]=='*')
{
printf("该坐标已经被标记\n");
}
break;
case 0:
break;
}
}while(input);
}
GG.
- 建议写完一个函数,调试一下。如有bug…,断点调试。
- 有哪些已知,需要哪些数据,如何处理,if,else、while。