- 博客(6)
- 收藏
- 关注
原创 [UE4]C++中获取实时帧数
#include "Engine.h"float UMyLibrary::GetAverageFps(){ extern ENGINE_API float GAverageFPS; return GAverageFPS;}float UMyLibrary::GetAverageMs(){ extern ENGINE_API float GAv...
2019-10-30 16:29:41
2799
原创 禁用窗口最大化
void* hWnd = YourWindow->GetNativeWindow()->GetOSWindowHandle();LONG WindowStyle = GetWindowLong((HWND)hWnd, GWL_STYLE);if (WindowStyle & WS_MAXIMIZEBOX){ WindowStyle &= ~...
2019-05-29 18:40:13
797
原创 [UE4]C++编译报错合集,持续更新
Missing '*' in Expected a pointer typeBlueprintCallable don't allow to have reference in argument. You should use pointer.
2018-12-14 15:23:59
1657
原创 [UE4]JsonObject和Fstring互相转换
JsonObject to FstringTSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&JsonStr);FJsonSerializer::Serialize(JsonObject.ToSharedRef(), Writer); FString to Js...
2018-12-13 16:47:19
3932
空空如也
空空如也
TA创建的收藏夹 TA关注的收藏夹
TA关注的人