1.圆形描边
public static Bitmap getCircleCornerBitmap(Bitmap source,int strokeWidth){
if (source == null || source.isRecycled()) {
return null;
}
int srcBitmapWidth = source.getWidth();
int srcBitmapHeight = source.getHeight();
boolean isY;//是否根据y轴来切
int targetLength=(isY=srcBitmapWidth<srcBitmapHeight)?srcBitmapWidth:srcBitmapHeight;//取图片较短的边来作为要生成图片的长和宽
Bitmap targetBitmap=Bitmap.createBitmap(targetLength+strokeWidth*2,targetLength+strokeWidth*2, Bitmap.Config.ARGB_8888);
Canvas canvas=new Canvas(targetBitmap);
canvas.save();//保存画布,为画布移动作准备
canvas.translate(strokeWidth,strokeWidth);//移动画布,为的是生成圆形头像居中
Paint paint = new Paint();
paint.setAntiAlias(true);
RectF dstRectF=new RectF(0,0,targetLength,targetLength);
canvas.drawRoundRect(dstRectF,targetLength/2,targetLength/2,paint);//创建一个矩阵圆
Rect srcRect ;//源图片要截取对应的矩阵
if(isY){
srcRect = new Rect(0, (srcBitmapHeight-targetLength)/2,targetLength, (srcBitmapHeight-targetLength)/2+targetLength);
}else{
srcRect=new Rect((srcBitmapWidth-targetLength)/2,0,(srcBitmapWidth-targetLength)/2+targetLength,targetLength);
}
//关键方法,用于合成圆形图片,若有不明白的,可参照:http://blog.youkuaiyun.com/wangduanqing5945/article/details/38796269
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(source,srcRect,dstRectF,paint);
canvas.restore();//对应canvas.save()来使用,为了恢复画布,为描边做准备
Paint strokePaint=new Paint();//描边的画笔
strokePaint.setAntiAlias(true);
strokePaint.setStyle(Paint.Style.STROKE);
//透明度5%
strokePaint.setColor(Color.argb(13, 0, 0, 0));
strokePaint.setStrokeWidth(strokeWidth);
canvas.drawCircle(targetLength/2+strokeWidth,targetLength/2+strokeWidth,targetLength/2,strokePaint);//描边就是画一个圆形
return targetBitmap;
}
2.圆角
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels) { Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(output); final int color = 0xff000000; final Paint paint = new Paint(); final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); final RectF rectF = new RectF(rect); final float roundPx = pixels; paint.setAntiAlias(true); // canvas.drawARGB(0, 0, 0, 0); paint.setColor(color); canvas.drawRoundRect(rectF, roundPx, roundPx, paint); paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); canvas.drawBitmap(bitmap, rect, rect, paint); return output; }
透明度
100% — FF
95% — F2
90% — E6
85% — D9
80% — CC
75% — BF
70% — B3
65% — A6
60% — 99
55% — 8C
50% — 80
45% — 73
40% — 66
35% — 59
30% — 4D
25% — 40
20% — 33
15% — 26
10% — 1A
5% — 0D
0% — 00
格式如#00FFFFFF,前两位代表不透明度的十六进制。00表示完全透明,FF就是全不透明。依次递增。