glProgram1 = new CCGLProgram();
glProgram1->retain();
glProgram1->initWithVertexShaderFilename("test.vsh", "test.fsh");
glProgram1->addAttribute(kCCAttributeNameTexCoord, kCCVertexAttrib_TexCoords);
//要设置一下三行属性,否则在安卓上画不出来
glProgram1->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_POSITION, GLProgram::VERTEX_ATTRIB_POSITION);
glProgram1->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_COLOR, GLProgram::VERTEX_ATTRIB_COLOR);
glProgram1->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_TEX_COORD, GLProgram::VERTEX_ATTRIB_TEX_COORDS);
glProgram1->link();
glProgram1->updateUniforms();
cocos2dx-GLProgram结合RenderTexture在安卓手机不能用
最新推荐文章于 2022-07-28 10:57:48 发布