1 new和delete操作符重载
1.1 new和delete操作符重载简介
new/delete的本质是C++预定义的操作符,C++对这两个操作符做了严格的行为定义:
- new:
- 获取足够大的内存空间(默认为堆空间)。
- 在获取的空间中调用构造函数创建对象。
- delete:
- 调用析构函数销毁对象。
- 归还对象所占用的空间(默认为堆空间)。
在C++中能够重载new/delete操作符:
- 全局重载(不推荐)
- 局部重载(针对具体类进行重载)
重载new/delete的意义在于改变动态对象创建时的内存分配方式。
new和delete的重载方式:

需要注意的点:
- new操作符重载函数返回后编译器会自动调用构造函数。
- delete操作符重载函数调用前编译器会自动调用析构函数。
1.2 静态存储区中创建动态对象
#include <iostream>
#include <string>
using namespace std;
class Test
{
static const unsigned int COUNT = 4;
static char c_buffer[];
static char c_map[];
int m_value;
public:
void* operator new (unsigned int size)
{
void* ret = NULL;
for(int i=0; i<COUNT; i++)
{
if( !c_map[i] )
{
c_map[i] = 1;
ret = c_buffer + i * sizeof(Test);
cout << "succeed to allocate memory: " << ret << endl;
break;
}
}
return ret;
}
void operator delete (void* p)
{
if( p != NULL )
{
char* mem = reinterpret_cast<char*>(p);
int index = (mem - c_buffer) / sizeof(Test);
int flag = (mem - c_buffer) % sizeof(Test);
if( (flag == 0) && (0 <= index) && (index < COUNT) )
{
c_map[index] = 0;
cout << "succeed to free memory: " << p << endl;
}
}
}
};
char Test::c_buffer[sizeof(Test) * Test::COUNT] = {0};
char Test::c_map[Test::COUNT] = {0};
int main(int argc, char *argv[])
{
cout << "===== Test Single Object =====" << endl;
Test* pt = new Test;
delete pt;
cout << "===== Test Object Array =====" << endl;
Test* pa[5] = {0};
for(int i=0; i<5; i++)
{
pa[i] = new Test;
cout << "pa[" << i << "] = " << pa[i] << endl;
}
for(int i=0; i<5; i++)
{
cout << "delete " << pa[i] << endl;
delete pa[i];
}
return 0;
}
1.3 在指定的地址上创建C++对象
解决方案:
- 在类中重载new/delete操作符。
- 在new的操作符重载函数中返回指定的地址。
- 在delete操作符重载中标记对应的地址可用。
编程实验:自定义动态对象的存储空间
#include <iostream>
#include <string>
#include <cstdlib>
using namespace std;
class Test
{
static unsigned int c_count;
static char* c_buffer;
static char* c_map;
int m_value;
public:
static bool SetMemorySource(char* memory, unsigned int size)
{
bool ret = false;
c_count = size / sizeof(Test);
ret = (c_count && (c_map = reinterpret_cast<char*>(calloc(c_count, sizeof(char)))));
if( ret )
{
c_buffer = memory;
}
else
{
free(c_map);
c_map = NULL;
c_buffer = NULL;
c_count = 0;
}
return ret;
}
void* operator new (unsigned int size)
{
void* ret = NULL;
if( c_count > 0 )
{
for(int i=0; i<c_count; i++)
{
if( !c_map[i] )
{
c_map[i] = 1;
ret = c_buffer + i * sizeof(Test);
cout << "succeed to allocate memory: " << ret << endl;
break;
}
}
}
else
{
ret = malloc(size);
}
return ret;
}
void operator delete (void* p)
{
if( p != NULL )
{
if( c_count > 0 )
{
char* mem = reinterpret_cast<char*>(p);
int index = (mem - c_buffer) / sizeof(Test);
int flag = (mem - c_buffer) % sizeof(Test);
if( (flag == 0) && (0 <= index) && (index < c_count) )
{
c_map[index] = 0;
cout << "succeed to free memory: " << p << endl;
}
}
else
{
free(p);
}
}
}
};
unsigned int Test::c_count = 0;
char* Test::c_buffer = NULL;
char* Test::c_map = NULL;
int main(int argc, char *argv[])
{
char buffer[12] = {0};
Test::SetMemorySource(buffer, sizeof(buffer));
cout << "===== Test Single Object =====" << endl;
Test* pt = new Test;
delete pt;
cout << "===== Test Object Array =====" << endl;
Test* pa[5] = {0};
for(int i=0; i<5; i++)
{
pa[i] = new Test;
cout << "pa[" << i << "] = " << pa[i] << endl;
}
for(int i=0; i<5; i++)
{
cout << "delete " << pa[i] << endl;
delete pa[i];
}
return 0;
}
2 new[]和delete[]操作符重载
new[]/delete[]和new/delete完全不同:
- 动态对象数组创建通过new[]完成。
- 动态对象数组的销毁通过delete[]完成。
- new[]/delete[]能够被重载,进而改变内存管理方式。
new[]/delete[]的重载方式:

注意事项:
- new[]实际需要返回的内存空间可能比期望的要多。
- 对象数组占用的内存中需要保存数组信息。
- 数组信息用于确定构造函数和析构函数的调用次数。
编程实验:动态数组的内存管理
#include <iostream>
#include <string>
#include <cstdlib>
using namespace std;
class Test
{
int m_value;
public:
Test()
{
m_value = 0;
}
~Test()
{
}
void* operator new (unsigned int size)
{
cout << "operator new: " << size << endl;
return malloc(size);
}
void operator delete (void* p)
{
cout << "operator delete: " << p << endl;
free(p);
}
void* operator new[] (unsigned int size)
{
cout << "operator new[]: " << size << endl;
return malloc(size);
}
void operator delete[] (void* p)
{
cout << "operator delete[]: " << p << endl;
free(p);
}
};
int main(int argc, char *argv[])
{
Test* pt = NULL;
pt = new Test;
delete pt;
pt = new Test[5];
delete[] pt;
return 0;
}
参考资料:
本文深入探讨了C++中new和delete操作符的重载机制,包括局部重载和全局重载,以及如何通过重载改变动态对象的内存分配方式。同时,文章提供了具体的代码示例,展示了如何在静态存储区和指定地址上创建C++对象,以及如何管理和释放这些对象的内存。
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