On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.
Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.
Fig. 1: Example of board (S: start, G: goal)
The movement of the stone obeys the following rules:
- At the beginning, the stone stands still at the start square.
- The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
- When the stone stands still, you can make it moving by throwing it. You may throw it to any direction unless it is blocked immediately(Fig. 2(a)).
- Once thrown, the stone keeps moving to the same direction until one of the following occurs:
- The stone hits a block (Fig. 2(b), (c)).
- The stone stops at the square next to the block it hit.
- The block disappears.
- The stone gets out of the board.
- The game ends in failure.
- The stone reaches the goal square.
- The stone stops there and the game ends in success.
- The stone hits a block (Fig. 2(b), (c)).
- You cannot throw the stone more than 10 times in a game. If the stone does not reach the goal in 10 moves, the game ends in failure.
Fig. 2: Stone movements
Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.
With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).
Fig. 3: The solution for Fig. D-1 and the final board configuration
The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.
Each dataset is formatted as follows.
the width(=w) and the height(=h) of the board
First row of the board
...
h-th row of the board
The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.
Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.
0 vacant square 1 block 2 start position 3 goal position
The dataset for Fig. D-1 is as follows:
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.
2 1 3 2 6 6 1 0 0 2 1 0 1 1 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 1 0 0 0 0 1 0 1 1 1 1 1 6 1 1 1 2 1 1 3 6 1 1 0 2 1 1 3 12 1 2 0 1 1 1 1 1 1 1 1 1 3 13 1 2 0 1 1 1 1 1 1 1 1 1 1 3 0 0
1 4 -1 4 10 -1
题意:冰壶比赛,2代表冰壶起点,3表示终点,1代表障碍物,冰壶从起点出发,每次只能往一个方向前进,只有碰到障碍物才会停止,同时碰到的障碍物会消失,这个冰壶最多走10步,如果超过这个步数就无法到达终点。
思路:深搜,每次对于一个方向搜索到障碍物,到达障碍物时将障碍物消除,从改点出发继续搜索,如果起点被障碍物包围,结束该层递归,搜索所以方案,更新记录步数的变量。
错误:第一次行和列搞反了,惯性思维坑死人啊
#include<stdio.h>
#include<string.h>
int s[50][50];
int z;
int max=1e9,min,m,n,p,q;
void dfs(int x,int y)
{
// printf("x==%d y==%d z==%d\n",z,x,y);
int next[5][3]={{1,0},{0,1},{-1,0},{0,-1}};
int tx,ty,f,i;
if(z>=10)//超过10步不在递归
return ;
for(i=0;i<=3;i++)
{
tx=x;
ty=y;
f=1;
while(f)//无限循环只走一个方向,遇到障碍物停止
{
tx+=next[i][0];
ty+=next[i][1];
if(tx>n||tx<1||ty>m||ty<1)
break;
// printf("tx==%d ty==%d z==%d min=%d\n",tx,ty,z,min);
if(tx==p&&ty==q)//该种方案时步数与其他方案步数比较,记录最小值
{
z++;
if(min>z)
min=z;
z--;
return ;
}
else if(s[tx][ty]==1)
{
if(tx-next[i][0]!=x||ty-next[i][1]!=y)//判断该方向起点旁边是否为障碍物
{
s[tx][ty]=0;//障碍物消失
z++;
dfs(tx-next[i][0],ty-next[i][1]);
s[tx][ty]=1;
z--;
}
break;
}
}
}
}
int main()
{
int i,j,k,x,y;
while(scanf("%d%d",&m,&n),m+n!=0)
{
memset(s,0,sizeof(s));
for(i=1;i<=n;i++)
{
for(j=1;j<=m;j++)
{
scanf("%d",&s[i][j]);
if(s[i][j]==2)
{
x=i;
y=j;
}
if(s[i][j]==3)
{
p=i;
q=j;
}
}
}
min=max;
z=0;
dfs(x,y);
if(min!=max)
printf("%d\n",min);
else
printf("-1\n");
}
return 0;
}