unity中SmoothFollow.js的c#代码

本文介绍了一种在Unity中实现平滑跟随效果的方法,通过C#代码替代了Unity2017.1中缺失的SmoothFollow.js。该方法不仅实现了相机在目标对象周围的平滑旋转,还保持了固定的距离,并通过Lerp函数来平滑地调整高度。

因为unity 2017.1 没有SmoothFollow.js,所以在网上找了替换的代码

平滑的跟随,不会很生硬




 // Converted from UnityScript to C# at http://www.M2H.nl/files/js_to_c.php - by Mike Hergaarden

 using UnityEngine;
 using System.Collections;

 // Place the script in the Camera-Control group in the component menu
 [AddComponentMenu("Camera-Control/Smooth Follow CSharp")]

public class CameraFollowTarget : MonoBehaviour
{
    /*
    This camera smoothes out rotation around the y-axis and height.
    Horizontal Distance to the target is always fixed.

    There are many different ways to smooth the rotation but doing it this way gives you a lot of control over how the camera behaves.

    For every of those smoothed values we calculate the wanted value and the current value.
    Then we smooth it using the Lerp function.
    Then we apply the smoothed values to the transform's position.
    */

    // The target we are following
    public Transform target;
    // The distance in the x-z plane to the target
    public float distance = 10.0f;
    // the height we want the camera to be above the target
    public float height = 5.0f;
    // How much we 
    public float heightDamping = 2.0f;
    public float rotationDamping = 3.0f;

    void LateUpdate()
    {
        // Early out if we don't have a target
        if (!target)
            return;

        // Calculate the current rotation angles
        float wantedRotationAngle = target.eulerAngles.y;
        float wantedHeight = target.position.y + height;
        float currentRotationAngle = transform.eulerAngles.y;
        float currentHeight = transform.position.y;

        // Damp the rotation around the y-axis
        currentRotationAngle = Mathf.LerpAngle(currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);

        // Damp the height
        currentHeight = Mathf.Lerp(currentHeight, wantedHeight, heightDamping * Time.deltaTime);

        // Convert the angle into a rotation
        Quaternion currentRotation = Quaternion.Euler(0, currentRotationAngle, 0);

        // Set the position of the camera on the x-z plane to:
        // distance meters behind the target
        transform.position = target.position;
        transform.position -= currentRotation * Vector3.forward * distance;

        // Set the height of the camera
        transform.position = new Vector3(transform.position.x, currentHeight, transform.position.z);

        // Always look at the target
        transform.LookAt(target);
    }
}

工具:
Convert unity javascript (unityscript) to C#//方便的把js转换为c#
参考
smooth follow C#

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