75.继承计时器类 WPF例子 C#例子

一、背景与动机

在许多应用程序中,我们可能需要在特定时间后执行某些操作,例如延时加载数据、执行清理任务或触发通知。虽然 .NET Framework 提供了强大的 System.Timers.Timer 类,但它的默认行为是周期性触发,这在某些场景下可能并不适用。为了简化一次性定时任务的实现,我们设计了 TimerManager 类。

二、TimerManager 类的设计

TimerManager 是一个继承自 System.Timers.Timer 的类,它通过构造函数接收一个时间间隔(单位为毫秒),并根据这个间隔设置定时器的行为。以下是它的代码实现:

    //定时器管理类
    public class TimerManager : System.Timers.Timer
    {
        //构造函数,传入时间间隔
        public TimerManager(double interval) : base(interval)
        {
            this.AutoReset = false;//设置为false,即只执行一次
            this.Enabled = true;//设置为true,即马上执行
        }
    }

关键设计点

  1. 一次性执行

    • 通过设置 AutoReset = false,定时器在触发一次后会自动停止,不会重复触发。这使得 TimerManager 特别适合需要执行一次性任务的场景。

  2. 立即启动

    • 通过设置 Enabled = true,定时器在实例化后会立即开始运行,无需额外调用 Start() 方法。这简化了使用流程,使得开发者可以更专注于任务逻辑的实现。

  3. 简洁易用

    • TimerManager 的设计非常简洁,仅通过构造函数传入时间间隔即可完成初始化。这种设计降低了使用门槛,使得开发者可以快速上手。

三、如何使用 TimerManager

使用 TimerManager 非常简单。以下是一个示例代码,展示如何在项目中使用它来实现延时任务:

using System;
using System.Timers;

class Program
{
    static void Main(string[] args)
    {
        // 创建一个 TimerManager 实例,设置时间间隔为 3 秒(3000 毫秒)
        TimerManager timer = new TimerManager(3000);

        // 订阅 Elapsed 事件,当定时器触发时执行任务
        timer.Elapsed += (sender, e) =>
        {
            Console.WriteLine("定时器触发,任务执行!");
            // 在这里编写需要执行的任务逻辑
        };

        // 等待定时器触发
        Console.WriteLine("定时器已启动,将在 3 秒后执行任务...");
        Console.ReadLine();
    }
}

四、关键点解析

  1. 继承基类

    • TimerManager 继承自 System.Timers.Timer。这意味着 TimerManager 继承了 System.Timers.Timer 的所有属性和方法,例如 Interval(时间间隔)、AutoReset(是否自动重置)、Enabled(是否启用)等。

  2. 构造函数的继承

    • TimerManager 的构造函数中,我们通过 : base(interval) 调用了基类 System.Timers.Timer 的构造函数,并将传入的 interval 参数传递给基类。这是继承构造函数的关键语法。

    • base 关键字用于显式调用基类的构造函数。通过这种方式,TimerManager 的实例在创建时会先调用基类的构造函数,完成基类的初始化。

五、适用场景

TimerManager 的设计使其特别适合以下场景:

  1. 延时任务:例如在用户操作后延迟加载数据,或者在程序启动后延迟执行某些初始化操作。

  2. 一次性任务调度:例如在特定时间后发送通知或执行清理任务。

  3. 简化代码逻辑:当需要快速实现一次性定时功能时,TimerManager 可以减少代码量,提高开发效率。

六、总结

TimerManager 是一个基于 System.Timers.Timer 的简单定时器管理类,它通过设置 AutoReset = falseEnabled = true,实现了一次性定时任务的快速启动和执行。它的设计简洁易用,能够帮助开发者快速实现延时任务或一次性任务调度,而无需深入了解 System.Timers.Timer 的复杂细节。

如果你在项目中需要实现类似的定时功能,不妨尝试使用 TimerManager,它可能会成为你开发中的一个小帮手。


希望这篇博客介绍能够帮助你更好地理解和使用 TimerManager 类。如果有任何问题或建议,欢迎在评论区留言讨论!

WPF 秒表 计时器 定时关机 到计时关机 public const uint WM_SYSCOMMAND = 0x0112; public const uint SC_MONITORPOWER = 0xF170; [DllImport("user32")] public static extern IntPtr SendMessage(IntPtr hWnd, uint wMsg, uint wParam, int lParam); /// /// 关闭显示器 /// public void CloseScreen() { IntPtr windowHandle = Process.GetCurrentProcess().MainWindowHandle; SendMessage(windowHandle, WM_SYSCOMMAND, SC_MONITORPOWER, 2); // 2 为关闭显示器, -1则打开显示器 } using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Threading; using IniFiles; namespace StopWatch { /// /// shutdonwCtrl.xaml 的交互逻辑 /// public partial class shutdonwCtrl : UserControl { DispatcherTimer timer1; DispatcherTimer timer2; public shutdonwCtrl() { InitializeComponent(); timer1 = new DispatcherTimer(); timer1.Tick += new EventHandler(OnTimer1); timer1.Interval = new TimeSpan(0, 0, 1); timer2 = new DispatcherTimer(); timer2.Tick += new EventHandler(OnTimer2); timer2.Interval = new TimeSpan(0, 0, 1); btn_cancel.IsEnabled = false; cancel1.IsEnabled = false; } IniFile INI = new IniFile(IniFile.AppIniName); public void LoadIni() { cbo_hour.Text = INI.ReadString("定时关机", "时", "0"); cbo_Minute.Text = INI.ReadString("定时关机", "分", "0"); cbo_Second.Text = INI.ReadString("定时关机", "秒", "0"); cbo1.Text = INI.ReadString("到计时关机", "分", "0"); //combobox1.Text = INI.ReadString("到计时", "时", "0"); //combobox2.Text = INI.ReadString("到计时", "分", "0"); //combobox3.Text = INI.ReadString("到计时", "秒", "0"); } public void SaveIni() { INI.WriteString("定时关机", "时", cbo_hour.Text); INI.WriteString("定时关机", "分", cbo_Minute.Text); INI.WriteString("定时关机", "秒", cbo_Second.Text); INI.WriteString("到计时关机", "分", cbo1.Text); } private void ShutDown() { System.Diagnostics.Process.Start("shutdown.exe", "-s -t 1"); } private void OnTimer1(object sender,EventArgs e) { if (second > 0) second--; label1.Content = string.Format("Windows将在 {0} 关机", TimerClass.GetTimeString1(second)); if (second <= 0 && !cbo1.IsEnabled) { ShutDown(); } } int second = 0; private void Button_Click(object sender, RoutedEventArgs e) { second = Convert.ToInt32(cbo1.Text) * 60; if (second <= 0) { MessageBox.Show("数值必须大于0!"); return; } timer1.Start(); cbo1.IsEnabled = false; cancel1.IsEnabled = true; start1.IsEnabled = false; } private void Button_Click_1(object sender, RoutedEventArgs e) { label1.Content = " "; timer1.Stop(); second = 0; cbo1.IsEnabled = true; cancel1.IsEnabled = false; start1.IsEnabled = true; } private void OnTimer2(object sender, EventArgs e) { if ( DateTime.Now.Hour == Convert.ToInt32(cbo_hour.Text) && DateTime.Now.Minute == Convert.ToInt32(cbo_Minute.Text) && DateTime.Now.Second == Convert.ToInt32(cbo_Second.Text) ) { ShutDown(); } } private void Button_Click_2(object sender, RoutedEventArgs e) { int s = Convert.ToInt32(cbo_hour.Text) * 3600 + Convert.ToInt32(cbo_Minute.Text) * 60 + Convert.ToInt32(cbo_Second.Text); timer2.Start(); label2.Content = string.Format("Windows将在 {0} 关机", TimerClass.GetTimeString1(s)); btn_start.IsEnabled = false; btn_cancel.IsEnabled = true; cbo_hour.IsEnabled = false; cbo_Minute.IsEnabled = false; cbo_Second.IsEnabled = false; } private void btn_cancel_Click(object sender, RoutedEventArgs e) { label2.Content = ""; timer2.Stop(); btn_start.IsEnabled = true; btn_cancel.IsEnabled = false; cbo_hour.IsEnabled = true; cbo_Minute.IsEnabled = true; cbo_Second.IsEnabled = true; } } } using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Threading.Tasks; using System.Runtime.InteropServices; using System.Windows.Threading; using IniFiles; namespace StopWatch { /// /// TimerCtrl.xaml 的交互逻辑 /// public partial class TimerCtrl : UserControl { private DispatcherTimer timer1 = null; private DispatcherTimer timer2 = null; int SND_SYNC = 0x0000; /* play asynchronously */ //异步 int SND_ASYNC = 0x0001; int SND_LOOP = 8; [DllImport("winmm")] public static extern bool PlaySound(string szSound, IntPtr hMod, int flags); private void playSound3() { Task tsk = new Task(new Action(proc)); tsk.Start(); } private void proc() { PlaySound(@"Sound\2.wav", IntPtr.Zero, SND_SYNC); PlaySound(@"Sound\2.wav", IntPtr.Zero, SND_SYNC); PlaySound(@"Sound\2.wav", IntPtr.Zero, SND_SYNC); } public TimerCtrl() { InitializeComponent(); timer1 = new DispatcherTimer(); timer1.Tick += new EventHandler(OnTimer1); timer1.Interval = new TimeSpan(0, 0, 1); timer2 = new DispatcherTimer(); timer2.Tick += new EventHandler(OnTimer2); timer2.Interval = new TimeSpan(0, 0, 1); btn_reset1.IsEnabled = false; btn_pause1.IsEnabled = false; } int h = 0; int m = 0; int s = 0; int seconds = 0; private void OnTimer1(object sender, EventArgs e) { if (seconds < 1) { PlaySound(@"Sound\2.wav", IntPtr.Zero, SND_ASYNC); btn_start.IsEnabled = false; btn_reset1.IsEnabled = true; btn_pause1.IsEnabled = false; combobox1.IsEnabled = true; combobox2.IsEnabled = true; combobox3.IsEnabled = true; return; } seconds--; label1.Content = TimerClass.GetTimeString1(seconds); } private void btn_start_Click(object sender, RoutedEventArgs e) { h = Convert.ToInt32(combobox1.Text); m = Convert.ToInt32(combobox2.Text); s = Convert.ToInt32(combobox3.Text); seconds = h * 3600 + m * 60 + s; label1.Content = TimerClass.GetTimeString1(seconds); timer1.Start(); btn_start.IsEnabled = false; btn_reset1.IsEnabled = true; btn_pause1.IsEnabled = true; combobox1.IsEnabled = false; combobox2.IsEnabled = false; combobox3.IsEnabled = false; } private void btn_reset_Click(object sender, RoutedEventArgs e) { seconds = 0; label1.Content = TimerClass.GetTimeString1(seconds); timer1.Stop(); btn_start.IsEnabled = true; btn_reset1.IsEnabled = false; btn_pause1.IsEnabled = false; combobox1.IsEnabled = true; combobox2.IsEnabled = true; combobox3.IsEnabled = true; } private void pause1_Click(object sender, RoutedEventArgs e) { if (btn_pause1.Content.ToString() == "暂停") { timer1.Stop(); btn_pause1.Content = "继续"; } else { timer1.Start(); btn_pause1.Content = "暂停"; } } int SEC = 0; private void OnTimer2(object sender, EventArgs e) { if (SEC < 1) { timer2.Stop(); playSound3(); btn_quick.IsEnabled = true; btn_cancel2.IsEnabled = false; combobox4.IsEnabled = true; return; } SEC--; label4.Content = TimerClass.GetTimeString1(SEC); } private void Button_Click(object sender, RoutedEventArgs e) { SEC = Convert.ToInt32(combobox4.Text) * 60; timer2.Start(); combobox4.IsEnabled = false; btn_quick.IsEnabled = false; btn_cancel2.IsEnabled = true; } private void Button_Click_1(object sender, RoutedEventArgs e) { SEC = 2; label4.Content = "00:00:00"; timer2.Stop(); combobox4.IsEnabled = true; btn_quick.IsEnabled = true; } IniFile INI = new IniFile(IniFile.AppIniName); public void LoadIni() { combobox1.Text = INI.ReadString("到计时", "时", "0"); combobox2.Text = INI.ReadString("到计时", "分", "0"); combobox4.Text = INI.ReadString("快速计时", "分", "0"); } public void SaveIni() { INI.WriteString("到计时", "时", combobox1.Text); INI.WriteString("到计时", "分", combobox2.Text); INI.WriteString("到计时", "秒", combobox3.Text); INI.WriteString("快速计时", "分", combobox4.Text); } } } using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Threading; using System.Windows.Threading; namespace StopWatch { /// /// WatchCtrl.xaml 的交互逻辑 /// public partial class WatchCtrl : UserControl { public WatchCtrl() { InitializeComponent(); timer1 = new DispatcherTimer(); timer1.Tick += new EventHandler(OnTimer1); timer1.Interval = new TimeSpan(0, 0, 1); timer1_1 = new DispatcherTimer(); timer1_1.Tick += new EventHandler(OnTimer1_1); timer1_1.Interval = new TimeSpan(0, 0, 0, 100); timer2 = new DispatcherTimer(); timer2.Tick += new EventHandler(OnTimer2); timer2.Interval = new TimeSpan(0, 0, 1); } private DispatcherTimer timer1 = null; private DispatcherTimer timer1_1 = null; private DispatcherTimer timer2 = null; private void OnTimer1(object sender, EventArgs e) { second++; label1.Content = TimerClass.GetTimeString1(second) ;//DateTime.Now.ToString("h:mm:ss"); } public int second = 0; private int second1 = 0; public int count = 0; private void OnTimer1_1(object sender, EventArgs e) { //label1.Content = TimerClass.GetTimeString1(second) + "." + count.ToString();//DateTime.Now.ToString("h:mm:ss"); //count++; //if (count > 9) // count = 0; } private void OnTimer2(object sender, EventArgs e) { second1++; label2.Content = TimerClass.GetTimeString1(second1) ;//.ToString("h:mm:ss"); } private void btn_start_Click(object sender, RoutedEventArgs e) { timer1.Start(); timer2.Start(); if (btn_start.Content.ToString() == "停止") { btn_start.Content = "开始"; btn_reset.Content = "复位"; timer1.Stop(); timer2.Stop(); } else { btn_start.Content = "停止"; btn_reset.Content = "计次"; } } private int counter = 0; private void btn_reset_Click(object sender, RoutedEventArgs e) { if (btn_reset.Content.ToString() == "复位") { second = 0; second1 = 0; label1.Content = "00:00:00"; label2.Content = "00:00:00"; timer1.Stop(); timer2.Stop(); } else { if (second1 > 0) { counter++; listbox1.Items.Add(string.Format(" {0}\t{1}", counter, label2.Content)); } second1 = 0; label2.Content = "00:00:00"; } if (btn_reset.Content.ToString() == "复位" && btn_start.Content.ToString()=="开始") { listbox1.Items.Clear(); } } } }
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