原因:避免“神秘”崩溃。
避免导致(可能无法识别)的错误。
例子
void increment1(int* p, int n) // bad: error-prone
{
for (int i = 0; i < n; ++i) ++p[i];
}
void use1(int m)
{
const int n = 10;
int a[n] = {};
// ...
increment1(a, m); // maybe typo, maybe m <= n is supposed
// but assume that m == 20
// ...
}
例
void increment2(span<int> p)
{
for (int& x : p) ++x;
}
void use2(int m)
{
const int n = 10;
int a[n] = {};
// ...
increment2({a, m}); // maybe typo, maybe m <= n is supposed
// ...
}
例
void use3(int m)
{
const int n = 10;
int a[n] = {};
// ...
increment2(a); // the number of elements of a need not be repeated
// ...
}
反例
Date read_date(istream& is); // read date from istream
Date extract_date(const string& s); // extract date from string
void user1(const string& date) // manipulate date
{
auto d = extract_date(date);
// ...
}
void user2()
{
Date d = read_date(cin);
// ...
user1(d.to_string());
// ...
}
例
class Jet { // Physics says: e * e < x * x + y * y + z * z
float x;
float y;
float z;
float e;
public:
Jet(float x, float y, float z, float e)
:x(x), y(y), z(z), e(e)
{
// Should I check here that the values are physically meaningful?
}
float m() const
{
// Should I handle the degenerate case here?
return sqrt(x * x + y * y + z * z - e * e);
}
???
};