图案的用法-学习Canvas第六天

控制图案的重复方式
JavaScript代码

var canvas = document.getElementById('canvas'),
	context = canvas.getContext('2d'),
	repeatRadio =document.getElementById('repeatRadio'),
	noRepeatRadio =document.getElementById('norepeatRadio'),
	repeatXRadio =document.getElementById('repeatXRadio'),
	repeatYRadio =document.getElementById('repeatYRadio'),
	image = new Image();

// Functions.......................................................................

function fillCanvasWithPattern(repeatString) {
	var pattern = context.createPattern(image, repeatString);
	context.clearRect(0, 0, canvas.width, canvas.height);
	context.fillStyle = pattern;
	context.fillRect(0, 0, canvas.width, canvas.height);
	context.fill();
}

// Event handlers.................................................................

repeatRadio.onclick = function(e) {
	fillCanvasWithPattern('repeat');
}

repeatXRadio.onclick = function(e) {
	fillCanvasWithPattern('repeat-x')
}

repeatYRadio.onclick = function(e) {
	fillCanvasWithPattern('repeat-y')
}

noRepeatRadio.onclick = function(e) {
	fillCanvasWithPattern('no-repeat')
}

// Initialization..................................................................

image.src = 'sprite.jpg';
image.onload = function(e) {
	fillCanvasWithPattern('repeat');
};
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