策略模式
- 定义了算法家族,分别封装起来,让他们之间可以相互替换
- 让算法变化起来,不会影响到使用算法的用户
class WeaponStrategy
{
public:
virtual void UseWeapon() = 0;
};
class Knife :public WeaponStrategy
{
public:
virtual void UseWeapon()
{
cout << "使用匕首" << endl;
}
};
class AK47 :public WeaponStrategy
{
public:
virtual void UseWeapon()
{
cout << "使用AK47!" << endl;
}
};
class Character
{
public:
void setWeapon(WeaponStrategy* weapon)
{
this->pWeapon = weapon;
}
void ThrowWeapon()
{
this->pWeapon->UseWeapon();
}
public:
WeaponStrategy* pWeapon;
};
void test()
{
Character* character = new Character;
WeaponStrategy* knife = new Knife;
WeaponStrategy* ak47 = new AK47;
character->setWeapon(knife);
character->ThrowWeapon();
character->setWeapon(ak47);
character->ThrowWeapon();
delete character;
delete knife;
delete ak47;
return;
}