using UnityEngine;
using System.Collections;
public class test: MonoBehaviour {
public Transform end ;
// Use this for initialization
void Start () {
if(end == null)
end = GameObject.FindWithTag("Finish").transform;//终点目标,可以指定,也可以标记tag为Finish。
}
// Update is called once per frame
void Update () {
if(Vector3.Distance(transform.position ,end.position)<2){
print("我已经到达终点");
}
}
}