The Imitate Google Dinosaur for the python <--优快云 @PythonWIN-->

仿Google小恐龙游戏开发

-  This is a small software based on pygame:

        -We have used the well-known Python language

-I am currently developing Imitate Google Dinosaur version 1.1 and using Python as my editor.

Now let me explain in detail its functions:

        -Firstly, control the up arrow and space bar. The Jumping of Little Dinosaurs

        -Secondly, the lower bound controls the crouching of the little dinosaur

-About Display:

        -The one on the left after hi above represents the highest score in history, and the one on the right represents it. How many points are there now?

        -Failed, there is a special sound effect

        -Background movement

               -----Follow me for Chinese version(关注我,查看中文版)

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First, let's talk about an auxiliary package we made ourselves:

Chinese annotation:

cfg.py:
'''配置文件'''
import os


'''屏幕大小'''
SCREENSIZE = (600, 150)
'''FPS'''
FPS = 60
'''音频素材路径'''
AUDIO_PATHS = {
	'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),
	'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'),
	'point': os.path.join(os.getcwd(), 'resources/audios/point.wav')
}
'''图片素材路径'''
IMAGE_PATHS = {
	'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'),
			  os.path.join(os.getcwd(), 'resources/images/cacti-small.png')],
	'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'),
	'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'),
			 os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')],
	'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),
	'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'),
	'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'),
	'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'),
	'replay': os.path.join(os.getcwd(), 'resources/images/replay.png')
}
'''背景颜色'''
BACKGROUND_COLOR = (235, 235, 235)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)

This is a very simple path package-----We will use this later

        The Chinese annotation is used above, and I will write another English annotation below

English annotation:

'''configuration file'''
import os


'''Screen size'''
SCREENSIZE = (600, 150)
'''FPS'''
FPS = 60
'''Audio material path'''
AUDIO_PATHS = {
	'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),
	'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'),
	'point': os.path.join(os.getcwd(), 'resources/audios/point.wav')
}
'''Image Material Path'''
IMAGE_PATHS = {
	'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'),
			  os.path.join(os.getcwd(), 'resources/images/cacti-small.png')],
	'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'),
	'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'),
			 os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')],
	'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),
	'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'),
	'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'),
	'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'),
	'replay': os.path.join(os.getcwd(), 'resources/images/replay.png')
}
'''background color'''
BACKGROUND_COLOR = (235, 235, 235)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)

--------------------------------------------------------------------------------------

Enter the main program

Import it into the main program

import cfg

Define a main program and initialize:

def main(highest_score):
	# 游戏初始化
	pygame.init()
	screen = pygame.display.set_mode(cfg.SCREENSIZE)
	pygame.display.set_caption('小恐龙快跑')
	# 导入所有声音文件
	sounds = {}
	for key, value in cfg.AUDIO_PATHS.items():
		sounds[key] = pygame.mixer.Sound(value)
	# 游戏开始界面
	GameStartInterface(screen, sounds, cfg)
	# 定义一些游戏中必要的元素和变量
	score = 0
	score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)
	highest_score = highest_score
	highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)
	dino = Dinosaur(cfg.IMAGE_PATHS['dino'])
	ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))
	cloud_sprites_group = pygame.sprite.Group()
	cactus_sprites_group = pygame.sprite.Group()
	ptera_sprites_group = pygame.sprite.Group()
	add_obstacle_timer = 0
	score_timer = 0

Enter the main program:

# 游戏主循环
	clock = pygame.time.Clock()
	while True:
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				pygame.quit()
				sys.exit()
			elif event.type == pygame.KEYDOWN:
				if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
					dino.jump(sounds)
				elif event.key == pygame.K_DOWN:
					dino.duck()
			elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:
				dino.unduck()
		screen.fill(cfg.BACKGROUND_COLOR)
		# --随机添加云
		if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:
			cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
		# --随机添加仙人掌/飞龙
		add_obstacle_timer += 1
		if add_obstacle_timer > random.randrange(50, 150):
			add_obstacle_timer = 0
			random_value = random.randrange(0, 10)
			if random_value >= 5 and random_value <= 7:
				cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))
			else:
				position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]
				ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
		# --更新游戏元素
		dino.update()
		ground.update()
		cloud_sprites_group.update()
		cactus_sprites_group.update()
		ptera_sprites_group.update()
		score_timer += 1
		if score_timer > (cfg.FPS//12):
			score_timer = 0
			score += 1
			score = min(score, 99999)
			if score > highest_score:
				highest_score = score
			if score % 100 == 0:
				sounds['point'].play()
			if score % 1000 == 0:
				ground.speed -= 1
				for item in cloud_sprites_group:
					item.speed -= 1
				for item in cactus_sprites_group:
					item.speed -= 1
				for item in ptera_sprites_group:
					item.speed -= 1
		# --碰撞检测
		for item in cactus_sprites_group:
			if pygame.sprite.collide_mask(dino, item):
				dino.die(sounds)
		for item in ptera_sprites_group:
			if pygame.sprite.collide_mask(dino, item):
				dino.die(sounds)
		# --将游戏元素画到屏幕上
		dino.draw(screen)
		ground.draw(screen)
		cloud_sprites_group.draw(screen)
		cactus_sprites_group.draw(screen)
		ptera_sprites_group.draw(screen)
		score_board.set(score)
		highest_score_board.set(highest_score)
		score_board.draw(screen)
		highest_score_board.draw(screen)
		# --更新屏幕
		pygame.display.update()
		clock.tick(cfg.FPS)
		# --游戏是否结束
		if dino.is_dead:
			break
	# 游戏结束界面

Return to its main interface:(important)

return GameEndInterface(screen, cfg), highest_score

--------------------------------------------------------------------------------------
Final cycle

if __name__ == '__main__':
	highest_score = 0
#Think about the rest for yourself

This is all the program!!!

--------------------------------------------------------------------------------------

If you want the full program.

        -Please add my QQ or WeChat:
                My QQ is '2693803445'
                My WeChat is 'creategreater'
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