KMThreadPool: 1 – ThreadPool Introduction

本文从游戏开发者的视角出发,分享了作者在大学期间关于多线程技术的深入理解,从禁忌到应用,揭示了如何有效利用线程提高游戏性能,并通过实例教程帮助读者掌握线程管理技巧。

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1 – ThreadPool Introduction

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Introduction

When I went through gamedevelopment in college, one word kept being said like as if it was taboo: Multithreading.My classmates and I wanted to try it so bad, because we heard of all thebenefits it would add to our games, but we didn’t know too much about it or howto implement it. Upper-class men would tell stories about how so-and-so triedto integrate it into his game, only to watch it fail.

It wasn’t until I took the “Don’tDread Threads” seminar at GDC that I finally understood an optimalmethod to using threads effectively. I used to think I would attach one wholesystem to its own thread, but then I learned about thread tasks and my mind wasblown. Now I wish to share my knowledge onto the online community. So sit,relax, and enjoy the tutorial.

转自:http://keithmaggio.wordpress.com/code/c-win32-thread-pool-manager/1-intro/

 

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