Unity魔方拓展脚本(魔方打乱和复原功能)

接上文,因为懒得自己手动打乱魔方,所以写了一个打乱魔方的脚本,还有魔方复原方法,以下是代码:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class CubePlayer : MonoBehaviour {

     private enum Model {
        Puzzle = 1,
        Recover = 2
    }

    public Button PuzzleButton;
    public Button RecoverButton;
    
    private const int STEPS = 20;
    private const float CD_TIME = 0.5f;
    private int index = 0;
    private Dictionary<string, string> StepsDict = new Dictionary<string, string>();
    private Stack<string> StepsStack = new Stack<string>();
    private List<string> StepsList = new List<string>();
    private bool isInCDTime = false;
    private float timer = 0f;
    private Model model;

    void Start () {
        PuzzleButton.onClick.AddListener(OnClickPuzzleButton);
        RecoverButton.on
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