最开始想到的解决方法,就是借助一个辅助数组 boolean[][] map
,其中 map[i][j]==true
表示该土地已经被访问过了,且再借助深度遍历,当遇到一块土地时,同时把与其相连的土地都给遍历掉。
public int numIslands(char[][] grid) {
if (grid==null||grid.length==0||grid[0].length==0) return 0;
boolean[][] map = new boolean[grid.length][grid[0].length];
// map[i][j] 为 true 则表示遍历过了
int count = 0;
for (int i = 0; i < grid.length; i++) {
for (int j = 0; j < grid[0].length; j++) {
if (grid[i][j]=='1'&&!map[i][j]) {
++count;
travers(grid, map, i, j);
}
}
}
return count;
}
public void travers(char[][] grid, boolean[][] map, int i, int j) {
if (i < 0 || i >= grid.length || j < 0 || j >= grid[0].length) return;
// 如果不是陆地,或者已经被遍历过了
if (grid[i][j]=='0'||map[i][j]) return;
map[i][j] = true;
// 遍历周围
travers(grid, map, i - 1, j);
travers(grid, map, i + 1, j);
travers(grid, map, i, j - 1);
travers(grid, map, i, j + 1);
}
之后,看到提交的答案中,有一个更加快的提交,即借助原地算法,如果 grid[i][j]
被遍历了,则用一个非 0
和 1
的值(避免影响原本的判断)去设置,用于标记已经被遍历了。
// 直接使用原地算法,就不用开辟辅助空间
public int numIslands(char[][] grid) {
if (grid==null||grid.length==0||grid[0].length==0) return 0;
// map[i][j] 为 true 则表示遍历过了
int count = 0;
for (int i = 0; i < grid.length; i++) {
for (int j = 0; j < grid[0].length; j++) {
if (grid[i][j]=='1') {
++count;
travers(grid, i, j);
}
}
}
return count;
}
private void travers(char[][] grid, int i, int j) {
if (i < 0 || i >= grid.length || j < 0 || j >= grid[0].length) return;
if (grid[i][j]=='0'||grid[i][j]=='2') return;
grid[i][j] = '2';
// 遍历周围
travers(grid, i - 1, j);
travers(grid, i + 1, j);
travers(grid, i, j - 1);
travers(grid, i, j + 1);
}
当然,最后脑洞开了一下,用迭代代替递归。不过请勿模仿,因为 grid 太大的话就会超时。不过皮一下很开心。
// 不用递归的话进行遍历的话,则可以用一个集合,存储该点与周围及其周围的周围的点,直到遍历完这个集合
public int numIslands(char[][] grid) {
if (grid==null||grid.length==0||grid[0].length==0) return 0;
LinkedList<Point> tmpPoints = new LinkedList<>();
int count = 0;
for (int i = 0; i < grid.length; i++) {
for (int j = 0; j < grid[0].length; j++) {
if (grid[i][j]=='1') {
++count;
tmpPoints.offer(new Point(i, j));
while (!tmpPoints.isEmpty()) {
Point point = tmpPoints.poll();
int tmpX = point.x;
int tmpY = point.y;
grid[tmpX][tmpY] = '2';
if ((tmpX-1)>=0&&grid[tmpX-1][tmpY]=='1')
tmpPoints.offer(new Point(tmpX - 1, tmpY));
if ((tmpX+1)<grid.length&&grid[tmpX+1][tmpY]=='1')
tmpPoints.offer(new Point(tmpX + 1, tmpY));
if ((tmpY-1)>=0&&grid[tmpX][tmpY-1]=='1')
tmpPoints.offer(new Point(tmpX , tmpY-1));
if ((tmpY+1)<grid[0].length&&grid[tmpX][tmpY+1]=='1')
tmpPoints.offer(new Point(tmpX , tmpY+1));
}
}
}
}
return count;
}