cocos2dx lua自学笔记
创建动画:按照上个笔记加载plist文件
function game_scene:createCard(path)
local cache = cc.SpriteFrameCache:getInstance()
if(cache:getSpriteFrame(path))
return cc.Sprite:createWithSpriteFrameName(path)
end
end
local bg = self:createCard(“a_1.png”)
if bg==nil then
return
end
local animation = cc.Animation:create()
for i = 1,22 do
local spriteFrame = cc.SpriteFrameCache:getInstance():getSpriteFrame(“a_”…i…".png")
animation:addSpriteFrame(spriteFrame)
end
animation:setDelayPerUnit(0.08)
local act=cc.Animate:create(animation)
bg:runAction(cc.RepeatForever:create(act))
bg:setPosition(cc.p(640,360))
sprite:addChild(bg)