Picasso的使用
//加载一张图片
Picasso.with(this).load("url").placeholder(R.mipmap.ic_default).into(imageView);
//加载一张图片并设置一个回调接口
Picasso.with(this).load("url").placeholder(R.mipmap.ic_default).into(imageView, new Callback() {
@Override
public void onSuccess() {
}
@Override
public void onError() {
}
});
源码分析
首先看看Picasso.with(context)内部做了什么,
static volatile Picasso singleton = null;
public static Picasso with(Context context) {
if (singleton == null) {
synchronized (Picasso.class) {
if (singleton == null) {
singleton = new Builder(context).build();
}
}
}
return singleton;
}
发现是由new Builder(context).build()创建一个单例。builde()方法:
/** Create the {@link Picasso} instance. */
public Picasso build() {
Context context = this.context;
if (downloader == null) {
downloader = Utils.createDefaultDownloader(context);
}
if (cache == null) {
cache = new LruCache(context);
}
if (service == null) {
service = new PicassoExecutorService();
}
if (transformer == null) {
transformer = RequestTransformer.IDENTITY;
}
Stats stats = new Stats(cache);
Dispatcher dispatcher = new Dispatcher(context, service, HANDLER, downloader, cache, stats);
return new Picasso(context, dispatcher, cache, listener, transformer, requestHandlers, stats,
defaultBitmapConfig, indicatorsEnabled, loggingEnabled);
}
在build()方法中,主要实例化了下载器downloader、缓存cache、线程池PicassoExecutorService、事务分发器Dispatcher。
先看downloader构造方法:
public OkHttp3Downloader(final File cacheDir, final long maxSize) {
this(new OkHttpClient.Builder().cache(new Cache(cacheDir, maxSize)).build());
sharedClient = false;
}
public OkHttpClient build() {
return new OkHttpClient(this);
}
发现使用的是Okhttp.
缓存使用的是LruCache
/** Create a cache with a given maximum size in bytes. */
public LruCache(int maxByteCount) {
cache = new LruCache<String, LruCache.BitmapAndSize>(maxByteCount) {
@Override protected int sizeOf(String key, BitmapAndSize value) {
return value.byteCount;
}
};
}
LruCache就是使用Lru算法来删除多余的数据,其中sizeOf的方法就是用来计算每一项的数据大小。
线程池PicassoExecutorService
class PicassoExecutorService extends ThreadPoolExecutor {
private static final int DEFAULT_THREAD_COUNT = 3;
PicassoExecutorService() {
super(DEFAULT_THREAD_COUNT, DEFAULT_THREAD_COUNT, 0, TimeUnit.MILLISECONDS,
new PriorityBlockingQueue<Runnable>(), new Utils.PicassoThreadFactory());
}
void adjustThreadCount(NetworkInfo info) {
if (info == null || !info.isConnectedOrConnecting()) {
setThreadCount(DEFAULT_THREAD_COUNT);
return;
}
switch (info.getType()) {
case ConnectivityManager.TYPE_WIFI:
case ConnectivityManager.TYPE_WIMAX:
case ConnectivityManager.TYPE_ETHERNET:
setThreadCount(4);
break;
case ConnectivityManager.TYPE_MOBILE:
switch (info.getSubtype()) {
case TelephonyManager.NETWORK_TYPE_LTE: // 4G
case TelephonyManager.NETWORK_TYPE_HSPAP:
case TelephonyManager.NETWORK_TYPE_EHRPD:
setThreadCount(3);
break;
case TelephonyManager.NETWORK_TYPE_UMTS: // 3G
case TelephonyManager.NETWORK_TYPE_CDMA:
case TelephonyManager.NETWORK_TYPE_EVDO_0:
case TelephonyManager.NETWORK_TYPE_EVDO_A:
case TelephonyManager.NETWORK_TYPE_EVDO_B:
setThreadCount(2);
break;
case TelephonyManager.NETWORK_TYPE_GPRS: // 2G
case TelephonyManager.NETWORK_TYPE_EDGE:
setThreadCount(1);
break;
default:
setThreadCount(DEFAULT_THREAD_COUNT);
}
break;
default:
setThreadCount(DEFAULT_THREAD_COUNT);
}
}
PicassoExecutorService中默认线程有三个,线程数量会随着网络类型而变化,Wifi网络下有4个,4G是3个,3G是2个,2G是1个,其他情况使用默认的。
再看看事件分发器Dispatcher:
Dispatcher(Context context, ExecutorService service, Handler mainThreadHandler,
Downloader downloader, Cache cache, Stats stats) {
this.dispatcherThread = new DispatcherThread();
this.dispatcherThread.start();
Utils.flushStackLocalLeaks(dispatcherThread.getLooper());
this.context = context;
this.service = service;
this.hunterMap = new LinkedHashMap<>();
this.failedActions = new WeakHashMap<>();
this.pausedActions = new WeakHashMap<>();
this.pausedTags = new LinkedHashSet<>();
this.handler = new DispatcherHandler(dispatcherThread.getLooper(), this);
this.downloader = downloader;
this.mainThreadHandler = mainThreadHandler;
this.cache = cache;
this.stats = stats;
this.batch = new ArrayList<>(4);
this.airplaneMode = Utils.isAirplaneModeOn(this.context);
this.scansNetworkChanges = hasPermission(context, Manifest.permission.ACCESS_NETWORK_STATE);
this.receiver = new NetworkBroadcastReceiver(this);
receiver.register();
}
发现里面实例化了DispatcherHandler和NetworkBroadcastReceiver;
继续看DispatcherHandler源码:
private static class DispatcherHandler extends Handler {
private final Dispatcher dispatcher;
DispatcherHandler(Looper looper, Dispatcher dispatcher) {
super(looper);
this.dispatcher = dispatcher;
}
@Override public void handleMessage(final Message msg) {
switch (msg.what) {
case REQUEST_SUBMIT: {
Action action = (Action) msg.obj;
dispatcher.performSubmit(action);
break;
}
case REQUEST_CANCEL: {
Action action = (Action) msg.obj;
dispatcher.performCancel(action);
break;
}
case TAG_PAUSE: {
Object tag = msg.obj;
dispatcher.performPauseTag(tag);
break;
}
case TAG_RESUME: {
Object tag = msg.obj;
dispatcher.performResumeTag(tag);
break;
}
case HUNTER_COMPLETE: {
BitmapHunter hunter = (BitmapHunter) msg.obj;
dispatcher.performComplete(hunter);
break;
}
case HUNTER_RETRY: {
BitmapHunter hunter = (BitmapHunter) msg.obj;
dispatcher.performRetry(hunter);
break;
}
case HUNTER_DECODE_FAILED: {
BitmapHunter hunter = (BitmapHunter) msg.obj;
dispatcher.performError(hunter, false);
break;
}
case HUNTER_DELAY_NEXT_BATCH: {
dispatcher.performBatchComplete();
break;
}
case NETWORK_STATE_CHANGE: {
NetworkInfo info = (NetworkInfo) msg.obj;
dispatcher.performNetworkStateChange(info);
break;
}
case AIRPLANE_MODE_CHANGE: {
dispatcher.performAirplaneModeChange(msg.arg1 == AIRPLANE_MODE_ON);
break;
}
default:
Picasso.HANDLER.post(new Runnable() {
@Override public void run() {
throw new AssertionError("Unknown handler message received: " + msg.what);
}
});
}
}
}
DispatcherHandler继承Handler,这行代码
new DispatcherHandler(dispatcherThread.getLooper(), this);
可以看出,DispatcherHandler的作用在于把其他线程的操作分发到dispatcherThread子线程中。例如请求取消、暂停、网络变化等等操作,都是通过DispatcherHandler来切换处理的。
再看看NetworkBroadcastReceiver是用来干嘛的,
static class NetworkBroadcastReceiver extends BroadcastReceiver {
static final String EXTRA_AIRPLANE_STATE = "state";
private final Dispatcher dispatcher;
NetworkBroadcastReceiver(Dispatcher dispatcher) {
this.dispatcher = dispatcher;
}
void register() {
IntentFilter filter = new IntentFilter();
filter.addAction(ACTION_AIRPLANE_MODE_CHANGED);
if (dispatcher.scansNetworkChanges) {
filter.addAction(CONNECTIVITY_ACTION);
}
dispatcher.context.registerReceiver(this, filter);
}
void unregister() {
dispatcher.context.unregisterReceiver(this);
}
@SuppressLint("MissingPermission")
@Override public void onReceive(Context context, Intent intent) {
// On some versions of Android this may be called with a null Intent,
// also without extras (getExtras() == null), in such case we use defaults.
if (intent == null) {
return;
}
final String action = intent.getAction();
if (ACTION_AIRPLANE_MODE_CHANGED.equals(action)) {
if (!intent.hasExtra(EXTRA_AIRPLANE_STATE)) {
return; // No airplane state, ignore it. Should we query Utils.isAirplaneModeOn?
}
dispatcher.dispatchAirplaneModeChange(intent.getBooleanExtra(EXTRA_AIRPLANE_STATE, false));
} else if (CONNECTIVITY_ACTION.equals(action)) {
ConnectivityManager connectivityManager = getService(context, CONNECTIVITY_SERVICE);
dispatcher.dispatchNetworkStateChange(connectivityManager.getActiveNetworkInfo());
}
}
}
发现它继承BroadcastReceiver,从onReceive方法中的代码,可以发现它的作用就是监听网络变化,然后通知Dispatcher做相应的操作,比如更改线程数量。
load()方法的源码:
public RequestCreator load(@Nullable String path) {
if (path == null) {
return new RequestCreator(this, null, 0);
}
if (path.trim().length() == 0) {
throw new IllegalArgumentException("Path must not be empty.");
}
return load(Uri.parse(path));
}
RequestCreator(Picasso picasso, Uri uri, int resourceId) {
if (picasso.shutdown) {
throw new IllegalStateException(
"Picasso instance already shut down. Cannot submit new requests.");
}
this.picasso = picasso;
this.data = new Request.Builder(uri, resourceId, picasso.defaultBitmapConfig);
}
通过path来构建RequestCreator.
into()
public void into(ImageView target, Callback callback) {
long started = System.nanoTime();
//check that method call happens from the main thread
checkMain();
if (target == null) {
throw new IllegalArgumentException("Target must not be null.");
}
//如果没有设置需要加载的uri,或者resourceId
if (!data.hasImage()) {
picasso.cancelRequest(target);
//如果设置占位图片,直接加载并返回
if (setPlaceholder) {
setPlaceholder(target, getPlaceholderDrawable());
}
return;
}
//如果是延时加载,也就是选择了fit()模式
if (deferred) {
//fit()模式是适应target的宽高加载,所以并不能手动设置resize,如果设置就抛出异常
if (data.hasSize()) {
throw new IllegalStateException("Fit cannot be used with resize.");
}
int width = target.getWidth();
int height = target.getHeight();
if (width == 0 || height == 0 || target.isLayoutRequested()) {
if (setPlaceholder) {
setPlaceholder(target, getPlaceholderDrawable());
}
//监听ImageView的ViewTreeObserver.OnPreDrawListener接口,一旦ImageView
//的宽高被赋值,就按照ImageView的宽高继续加载.
picasso.defer(target, new DeferredRequestCreator(this, target, callback));
return;
}
data.resize(width, height);
}
Request request = createRequest(started);
String requestKey = createKey(request);
if (shouldReadFromMemoryCache(memoryPolicy)) {
//通过LruCache来读取内存里的缓存图片
Bitmap bitmap = picasso.quickMemoryCacheCheck(requestKey);
if (bitmap != null) {
picasso.cancelRequest(target);
setBitmap(target, picasso.context, bitmap, MEMORY, noFade, picasso.indicatorsEnabled);
if (picasso.loggingEnabled) {
log(OWNER_MAIN, VERB_COMPLETED, request.plainId(), "from " + MEMORY);
}
//如果设置了回调接口就回调接口的方法.
if (callback != null) {
callback.onSuccess();
}
return;
}
}
//如果缓存里没读到,先根据是否设置了占位图并设置占位
if (setPlaceholder) {
setPlaceholder(target, getPlaceholderDrawable());
}
//构建一个Action对象,由于我们是往ImageView里加载图片,所以这里创建的是一个ImageViewAction对象
Action action =
new ImageViewAction(picasso, target, request, memoryPolicy, networkPolicy, errorResId,
errorDrawable, requestKey, tag, callback, noFade);
//将Action对象入列提交
picasso.enqueueAndSubmit(action);
}
首先做了一些判断比如是否在主线程,是否有缓存等等,如果有缓存就直接取出来设置,如果没有就创建一个ImageViewAction对象并通过Picasso提交。这里简要说明一下ImageViewAction,实际上Picasso会根据我们调用的不同方式来实例化不同的Action对象,当我们需要往ImageView里加载图片的时候会创建ImageViewAction对象,如果是往实现了Target接口的对象里加载图片是则会创建TargetAction对象,这些Action类的实现类不仅保存了这次加载需要的所有信息,还提供了加载完成后的回调方法.也是由子类实现并用来完成不同的调用的。然后让我们继续去看picasso.enqueueAndSubmit(action)方法:
void enqueueAndSubmit(Action action) {
Object target = action.getTarget();
//取消这个target已经有的action.
if (target != null && targetToAction.get(target) != action) {
// This will also check we are on the main thread.
cancelExistingRequest(target);
targetToAction.put(target, action);
}
submit(action);
}
//调用dispatcher来派发action
void submit(Action action) {
dispatcher.dispatchSubmit(action);
}
void dispatchSubmit(Action action) {
handler.sendMessage(handler.obtainMessage(REQUEST_SUBMIT, action));
}
看到通过一个handler对象发送了一个REQUEST_SUBMIT的消息,这个handler就是之前看过的DispatcherHandler,它是存在于dispatcherThread线程的,最终会调用dispatcher.performSubmit()方法:
void performSubmit(Action action, boolean dismissFailed) {
//是否该tag的请求被暂停
if (pausedTags.contains(action.getTag())) {
pausedActions.put(action.getTarget(), action);
if (action.getPicasso().loggingEnabled) {
log(OWNER_DISPATCHER, VERB_PAUSED, action.request.logId(),
"because tag '" + action.getTag() + "' is paused");
}
return;
}
//通过action的key来在hunterMap查找是否有相同的hunter,这个key里保存的是我们
//的uri或者resourceId和一些参数,如果都是一样就将这些action合并到一个
//BitmapHunter里去.
BitmapHunter hunter = hunterMap.get(action.getKey());
if (hunter != null) {
hunter.attach(action);
return;
}
if (service.isShutdown()) {
if (action.getPicasso().loggingEnabled) {
log(OWNER_DISPATCHER, VERB_IGNORED, action.request.logId(), "because shut down");
}
return;
}
//创建BitmapHunter对象
hunter = forRequest(action.getPicasso(), this, cache, stats, action);
//通过service执行hunter并返回一个future对象
hunter.future = service.submit(hunter);
//将hunter添加到hunterMap中
hunterMap.put(action.getKey(), hunter);
if (dismissFailed) {
failedActions.remove(action.getTarget());
}
if (action.getPicasso().loggingEnabled) {
log(OWNER_DISPATCHER, VERB_ENQUEUED, action.request.logId());
}
}