好久不看源码了,心生畏惧,所以这一周抽出时间来看看Handler相关源码
感谢下面几位博主的博客
你真的懂Handler的消息机制吗?
Android Handler机制(四)—Handler源码解析
我们是如何使用Handler的?
public class HandlerActivity extends AppCompatActivity {
private TextView text;
private Handler workHandler;
private Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
text.setText(msg.what + "秒就要双十一啦!");
}
};
new Thread(new Runnable() {
@Override
public void run() {
Message msg = Message.obtain();
handler.sendMessage(msg);
}
}).start();
}
handler.post(new Runnable() {
@Override
public void run() {
text.setText(finalI + "秒就要双十一啦!");
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
我们日常开发中使用Handler最多的方式就是sendMessage和post这两种了,接下来让我们一步一步往深了看看他们的底部是如何运行的
源码1.0
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
源码1.1
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
我们可以看到无论是调用post还是sendMessage,底部处理都是调用sendMessageDelayed方法,但是如果调用post方法是将Runable对象封装成了一个Message对象
源码1.2
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r; //注意这里callback是被赋值了的
return m;
}
我们继续看sendMessageDelayed方法里面做了什么操作
源码1.3
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
sendMessageDelayed底部调用的是sendMessageAtTime,sendMessageAtTime里面是把Message存到MessageQueue 中,那么我们就好奇了这个mQueue是怎么来的?enqueueMessage里面又干了什么呢?
查看Handler类的成员变量,我们可以看到下面的几个成员变量
源码1.4
final Looper mLooper;
final MessageQueue mQueue;//这就是我们要的mQueue
final Callback mCallback;
final boolean mAsynchronous;
IMessenger mMessenger; //这个类接口是可以进行跨进程交互的,暂时不管
也就是说很有可能构造Handler的时候这些个成员变量都被初始化了,所以才可以sendMessageAtTime的时候将Message发送到MessageQueue中,我们查看下构造方法
源码1.5
public Handler() {
this(null, false);
}
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();//获取mLooper
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread " + Thread.currentThread()
+ " that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;//mLooer里面的消息队列
mCallback = callback;
mAsynchronous = async;
}
当我们new Handler的时候,Looper.myLooper()初始化一个mLooper,mQueue 也就是mLooper的成员变量,这下我们知道了mQueue的来历,我们先不着急往Looper里面看,先回到上面那个问题看下enqueueMessage干了什么?
源码1.6
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;//注意这句话,msg的target设置为当前的handler
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
MessageQueue 里面的enqueueMessage方法我不贴了,有点长,意思是把消息存放到队列里面
Handler,Message,MessageQueue大致做了什么我们都清楚了但是Looper做了什么?我们一无所知那么我们就去看看到底这个Looper干了啥,
源码1.5中我们知道Handler通过 mLooper = Looper.myLooper()获取了 mLooper
源码1.7
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
private static Looper sMainLooper; // guarded by Looper.class
final MessageQueue mQueue;
final Thread mThread;
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
mQueue,sThreadLocal 都是Looper类的成员变量
既然sThreadLocal是成员变量,既然是get方法,与之对应应该有set方法
源码1.8
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
也就是说要先调用Looper.prepare方法set进去一个Looper这样才可以myLooper获取到mLooper,可是我们自己的代码没有调用Looper.prepare啊?是不是Handler源码调用了呢?查看了下也是没有的。。。
那我们看看Looper.prepare这个方法被谁调用过呢?
源码1.9
public static void prepareMainLooper() {
prepare(false);//被调用啦
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
我们继续刨根问底,看看prepareMainLooper被谁调用了?果不其然是ActivityThread的main方法调用了prepareMainLooper,ActivityThread是app启动的线程,也就是主线程,也就意味着app启动的时候已经set进去一个Looper了,我们后面的Handler自然而然可以取出来Looper
源码2.0
public static void main(String[] args) {
..................
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false, startSeq);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
...........
throw new RuntimeException("Main thread loop unexpectedly exited");
}
我们可以看到 Looper.loop()这行代码,这行代码做了什么操作呢?
源码2.1
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
.................
for (;;) {//死循环
Message msg = queue.next(); //取出来一个消息
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
..................
try {
msg.target.dispatchMessage(msg);//如果有消息的话就去处理
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
msg.recycleUnchecked();
}
}
msg.target这个变量是谁?她进行了dispatchMessage操作又是什么呢?
重新查看源码1.6,我们知道msg.target就是Handler
源码2.2
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
msg.callback这个回调是什么?怎么有点熟悉?查看源码1.2我们就知道了,现在如果是采用post方式会调用 handleCallback(msg);一般的方式会调用 handleMessage(msg);
接下来看看二者有什么不同?
源码2.3
private static void handleCallback(Message message) {
message.callback.run();//去调用了Runable的run方法而并没有新开线程
}
public void handleMessage(Message msg) {
//这是一个空方法,没错这就是我们一般重写的方法
}
至此就把整个Handler消息处理的框架梳理了一遍,背概念过于枯燥,只有看了源码才知道整个过程,理解才可以更好的记忆。