1.8 chrome-launcher使用api

本文介绍了一个名为 Chrome Launcher 的项目,该项目托管于 GitHub 平台并由 GoogleChrome 团队维护。它主要用于简化 Chrome 浏览器的启动流程。
CommandInvokationFailure: Gradle build failed. C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.2.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleDebug" Environment Variables: USERDOMAIN = DESKTOP-IAVVFD3 ProgramFiles = C:\Program Files TMP = C:\Users\ADMINI~1\AppData\Local\Temp PROCESSOR_ARCHITECTURE = AMD64 PROCESSOR_REVISION = b701 OneDriveConsumer = C:\Users\Administrator\OneDrive OS = Windows_NT CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_11696_KOELNCNSWQLHCNLG PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 183 Stepping 1, GenuineIntel ProgramW6432 = C:\Program Files USERPROFILE = C:\Users\Administrator JAVA_HOME = C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK CommonProgramFiles = C:\Program Files\Common Files DriverData = C:\Windows\System32\Drivers\DriverData ComSpec = C:\windows\system32\cmd.exe PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\windows\system32\WindowsPowerShell\v1.0\Modules PUBLIC = C:\Users\Public USERNAME = Administrator NUMBER_OF_PROCESSORS = 28 JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8 TEMP = C:\Users\ADMINI~1\AppData\Local\Temp Path = C:\windows\system32;C:\windows;C:\windows\System32\Wbem;C:\windows\System32\WindowsPowerShell\v1.0\;C:\windows\System32\OpenSSH\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files\dotnet\;C:\Program Files\Git\cmd;D:\TortoiseGit\bin;D:\软件\010 Editor;C:\Users\Administrator\AppData\Local\Microsoft\WindowsApps;C:\Users\Administrator\.dotnet\tools COMPUTERNAME = DESKTOP-IAVVFD3 PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC ALLUSERSPROFILE = C:\ProgramData SystemDrive = C: windir = C:\windows ZES_ENABLE_SYSMAN = 1 CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files APPDATA = C:\Users\Administrator\AppData\Roaming OneDrive = C:\Users\Administrator\OneDrive PROCESSOR_LEVEL = 6 CommonProgramW6432 = C:\Program Files\Common Files ProgramFiles(x86) = C:\Program Files (x86) SystemRoot = C:\windows SESSIONNAME = Console EFC_32636 = 1 LOGONSERVER = \\DESKTOP-IAVVFD3 LOCALAPPDATA = C:\Users\Administrator\AppData\Local HOMEPATH = \Users\Administrator HOMEDRIVE = C: USERDOMAIN_ROAMINGPROFILE = DESKTOP-IAVVFD3 ProgramData = C:\ProgramData ORIGINAL_XDG_CURRENT_DESKTOP = undefined stderr[ Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 注: D:\Pro\FYDQ\FYDQ\ImperialMausoleum\ImperialMausoleum\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\java\com\unity3d\player\UnityPlayerActivity.java使用或覆盖了已过时的 API。 注: 有关详细信息, 请使用 -Xlint:deprecation 重新编译。 FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':launcher:compressDebugAssets'. > A failure occurred while executing com.android.build.gradle.internal.tasks.CompressAssetsWorkAction > Java heap space * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. * Get more help at https://help.gradle.org BUILD FAILED in 37s ] stdout[ Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details > Task :launcher:preBuild UP-TO-DATE > Task :unityLibrary:xrmanifest.androidlib:preBuild UP-TO-DATE > Task :unityLibrary:preBuild UP-TO-DATE > Task :launcher:preDebugBuild UP-TO-DATE > Task :unityLibrary:preDebugBuild UP-TO-DATE > Task :unityLibrary:xrmanifest.androidlib:preDebugBuild UP-TO-DATE > Task :launcher:mergeDebugNativeDebugMetadata NO-SOURCE > Task :unityLibrary:packageDebugRenderscript NO-SOURCE > Task :unityLibrary:xrmanifest.androidlib:compileDebugAidl NO-SOURCE > Task :unityLibrary:compileDebugAidl NO-SOURCE > Task :unityLibrary:xrmanifest.androidlib:packageDebugRenderscript NO-SOURCE > Task :unityLibrary:xrmanifest.androidlib:compileDebugRenderscript NO-SOURCE > Task :unityLibrary:xrmanifest.androidlib:generateDebugResValues > Task :unityLibrary:generateDebugResValues > Task :unityLibrary:xrmanifest.androidlib:generateDebugResources > Task :unityLibrary:compileDebugRenderscript NO-SOURCE > Task :unityLibrary:generateDebugResources > Task :launcher:generateDebugBuildConfig > Task :launcher:compileDebugAidl NO-SOURCE > Task :launcher:compileDebugRenderscript NO-SOURCE > Task :unityLibrary:writeDebugAarMetadata > Task :unityLibrary:xrmanifest.androidlib:writeDebugAarMetadata > Task :launcher:generateDebugResValues > Task :launcher:generateDebugResources > Task :launcher:javaPreCompileDebug > Task :unityLibrary:xrmanifest.androidlib:packageDebugResources > Task :launcher:createDebugCompatibleScreenManifests > Task :unityLibrary:xrmanifest.androidlib:extractDeepLinksDebug > Task :launcher:extractDeepLinksDebug > Task :launcher:mergeDebugShaders > Task :launcher:compileDebugShaders NO-SOURCE > Task :launcher:generateDebugAssets UP-TO-DATE > Task :launcher:processDebugJavaRes NO-SOURCE > Task :unityLibrary:packageDebugResources > Task :unityLibrary:extractDeepLinksDebug > Task :unityLibrary:compileDebugLibraryResources > Task :unityLibrary:generateDebugBuildConfig > Task :unityLibrary:javaPreCompileDebug > Task :unityLibrary:xrmanifest.androidlib:compileDebugLibraryResources > Task :unityLibrary:xrmanifest.androidlib:generateDebugBuildConfig > Task :unityLibrary:mergeDebugShaders > Task :unityLibrary:compileDebugShaders NO-SOURCE > Task :unityLibrary:generateDebugAssets UP-TO-DATE > Task :unityLibrary:xrmanifest.androidlib:javaPreCompileDebug > Task :unityLibrary:xrmanifest.androidlib:mergeDebugShaders > Task :unityLibrary:xrmanifest.androidlib:compileDebugShaders NO-SOURCE > Task :unityLibrary:xrmanifest.androidlib:generateDebugAssets UP-TO-DATE > Task :launcher:checkDebugDuplicateClasses > Task :unityLibrary:xrmanifest.androidlib:packageDebugAssets > Task :unityLibrary:xrmanifest.androidlib:processDebugJavaRes NO-SOURCE > Task :unityLibrary:xrmanifest.androidlib:bundleLibResDebug NO-SOURCE > Task :unityLibrary:xrmanifest.androidlib:mergeDebugJniLibFolders > Task :unityLibrary:xrmanifest.androidlib:mergeDebugNativeLibs NO-SOURCE > Task :unityLibrary:xrmanifest.androidlib:copyDebugJniLibsProjectOnly > Task :unityLibrary:processDebugManifest > Task :unityLibrary:xrmanifest.androidlib:processDebugManifest > Task :unityLibrary:xrmanifest.androidlib:parseDebugLocalResources > Task :unityLibrary:parseDebugLocalResources > Task :launcher:mergeDebugJniLibFolders > Task :launcher:validateSigningDebug > Task :launcher:writeDebugAppMetadata > Task :launcher:writeDebugSigningConfigVersions > Task :launcher:mergeDebugResources > Task :unityLibrary:xrmanifest.androidlib:generateDebugRFile > Task :unityLibrary:xrmanifest.androidlib:compileDebugJavaWithJavac > Task :unityLibrary:xrmanifest.androidlib:bundleLibRuntimeToDirDebug > Task :unityLibrary:xrmanifest.androidlib:bundleLibCompileToJarDebug > Task :launcher:desugarDebugFileDependencies > Task :launcher:mergeExtDexDebug > Task :unityLibrary:packageDebugAssets > Task :unityLibrary:processDebugJavaRes > Task :unityLibrary:bundleLibResDebug > Task :unityLibrary:mergeDebugJniLibFolders > Task :unityLibrary:generateDebugRFile > Task :unityLibrary:compileDebugJavaWithJavac > Task :unityLibrary:bundleLibRuntimeToDirDebug > Task :unityLibrary:bundleLibCompileToJarDebug > Task :unityLibrary:mergeDebugNativeLibs > Task :unityLibrary:copyDebugJniLibsProjectOnly > Task :launcher:mergeDebugAssets > Task :launcher:checkDebugAarMetadata > Task :launcher:processDebugMainManifest > Task :launcher:processDebugManifest > Task :launcher:mergeLibDexDebug > Task :launcher:processDebugManifestForPackage > Task :launcher:mergeDebugJavaResource > Task :launcher:mergeDebugNativeLibs > Task :launcher:processDebugResources > Task :launcher:stripDebugDebugSymbols > Task :launcher:compileDebugJavaWithJavac > Task :launcher:dexBuilderDebug > Task :launcher:mergeProjectDexDebug > Task :launcher:compressDebugAssets FAILED 65 actionable tasks: 65 executed ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <b417242467964bd1aa8aad6e355fdf88>:0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <b417242467964bd1aa8aad6e355fdf88>:0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <b417242467964bd1aa8aad6e355fdf88>:0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <b417242467964bd1aa8aad6e355fdf88>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <b417242467964bd1aa8aad6e355fdf88>:0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <b417242467964bd1aa8aad6e355fdf88>:0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <b417242467964bd1aa8aad6e355fdf88>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <b417242467964bd1aa8aad6e355fdf88>:0) UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) Unity.XR.PXR.Editor.PXR_SDKBuildCheck:OnBuild(BuildPlayerOptions) (at D:/Pro/FYDQ/FYDQ/ImperialMausoleum/PICO Unity Integration SDK_3.1.0_20250109/Editor/PXR_SDKBuildCheck.cs:67) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
最新发布
06-23
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