代码如下:
#include <graphics.h>
#include<stdio.h>
#include<windows.h>
#include<conio.h>
#include<stdlib.h>
int i = 1;
int gameover = 0;
int game1 = 1;
int game2 = 1;
IMAGE qp, qb, bz, bz1, hz, hz1;
struct qpg //给棋盘棋子黑白子定义
{
int qpx[256];
int qpy[256];
int bzx[256], bzy[256], hzx[256], hzy[256];
int sum;
};
void showSUM(int x ,int y,int num)//展示总棋子数 并没有用上
{
TCHAR Q[50];
_stprintf_s(Q, _T("总棋子数:%d"), num);
outtextxy(x, y, num);
}
void inf()//消息框
{
rectangle(1049, 99, 1199, 200);
if (i % 2 ==0)
{
outtextxy(1050, 125, _T("现在由白子下棋"));
}
else
{
outtextxy(1050, 125, _T("现在由黑子下棋"));
}
HRGN ex = CreateRectRgn(1050, 100, 1199, 200);
}
void load()//加载图片
{
loadimage(&qp, _T("棋盘.png"));
loadimage(&qb, _T("棋边.png"));
loadimage(&bz, _T("白子0.png"));
loadimage(&bz1, _T("白子1.png"));
loadimage(&hz, _T("黑子0.png"));
loadimage(&hz1, _T("黑子1.png"));
}
void drawb()//画出棋盘
{
putimage(175, 50, &qb);
putimage(225, 100, &qp);
}
void playchess(qpg*QP)//下棋部分代码
{
ExMessage m;
getmessage(&m, EX_MOUSE);
int C, D;
float a1 = (m.x - 225) / 50.0;
float b1 = (m.y - 100) / 50.0;
int a = a1 + 0.5;
int b = b1 + 0.5;
printf("x:%d y:%d\n", a, b);//捕捉鼠标X,Y坐标转换成棋盘的几行几列
if ((0 <= a && a < 16) && (0 <=b && b < 16))//限制在棋盘内
{
if (m.lbutton == 1)//捕捉左键按下
{
C = a;
D = b;
if (QP->qpx[D * 16 + C] == 0 && QP->qpy[C * 16 + D] == 0)//检测这点上是否有棋子没棋子为0
{
QP->qpx[D * 16 + C] = 200 + C * 50;
QP->qpy[C * 16 + D] = 75 + D * 50;//给棋盘点赋值
i++;//检测下黑子还是白子用了取余数
if (i % 2 == 0)
{
QP->hzx[D * 16 + C] = 200 + C * 50;
QP->hzy[C * 16 + D] = 75 + D * 50;//给黑棋点赋值
putimage(QP->hzx[D * 16 + C], QP->hzy[C * 16 + D], &hz, SRCPAINT);
putimage(QP->hzx[D * 16 + C], QP->hzy[C * 16 + D], &hz1, SRCAND);
QP->sum++;
}
else
{
QP->bzx[D * 16 + C] = 200 + C * 50;
QP->bzy[C * 16 + D] = 75 + D * 50;//给白棋点赋值
putimage(QP->bzx[D * 16 + C], QP->bzy[C * 16 + D], &bz, SRCPAINT);
putimage(QP->bzx[D * 16 + C], QP->bzy[C * 16 + D], &bz1, SRCAND);
QP->sum++;
}
}
else
{
printf("这里已经有棋子了\n");
}
}
}
}
void winchess(qpg*QP)
{
int D, C;
for (int m = 0; m < 256; m++)
{
for (int n = 0; n < 256; n++)//遍历所有位点,检测这点是否有棋子
{
if (QP->hzx[m] != 0 && QP->hzy[n] != 0)//黑棋的检测
{
C = (16 * n - m) / 255;
D = (m - C) / 16;
for (int k = 1; k < 5; k++)
{
if (QP->hzx[D * 16 + C] + k * 50 == QP->hzx[D * 16 + C + k] && QP->hzy[C * 16 + D] == QP->hzy[(C + k) * 16 + D])//先检测五子横连,先找基准XY后再加
{
game1++;
}
else
{
break;
}
}
if (game1 < 5)
{
game1 = 1;
}
for (int k = 1; k < 5; k++)
{
if (QP->hzx[D * 16 + C] == QP->hzx[(D + k) * 16 + C] && QP->hzy[C * 16 + D] + k * 50 == QP->hzy[C * 16 + D + k])//先检测五子竖连,先找基准XY后再加
{
game1++;
}
else
{
break;
}
}
if (game1 < 5)
{
game1 = 1;
}
for (int k = 1; k < 5; k++)
{
if (QP->hzx[D * 16 + C] + k * 50 == QP->hzx[(D + k) * 16 + (C + k)] && QP->hzy[C * 16 + D] + k * 50 == QP->hzy[(C + k) * 16 + (D + k)])//五子左上到右下连
{
game1++;
}
else
{
break;
}
}
if (game1 < 5)
{
game1 = 1;
}
for (int k = 1; k < 5; k++)
{
if (QP->hzx[D * 16 + C] + k * 50 == QP->hzx[(D - k) * 16 + (C + k)] && QP->hzy[C * 16 + D] - k * 50 == QP->hzy[(C + k) * 16 + (D - k)])//五子左下到右上连
{
game1++;
}
else
{
break;
}
}
if (game1 < 5)
{
game1 = 1;
}
}
else if (QP->bzx[m] != 0 && QP->bzy[n] != 0)//白棋的检测
{
C = (16 * n - m) / 255;
D = (m - C) / 16;
for (int k = 1; k < 5; k++)
{
if (QP->bzx[D * 16 + C] + k * 50 == QP->bzx[D * 16 + C + k] && QP->bzy[C * 16 + D] == QP->bzy[(C + k) * 16 + D])//先检测五子直连,先找基准XY后再加
{
game2++;
}
else
{
break;
}
}
if (game2 < 5)
{
game2 = 1;
}
for (int k = 1; k < 5; k++)
{
if (QP->bzx[D * 16 + C] == QP->bzx[(D + k) * 16 + C] && QP->bzy[C * 16 + D] + k * 50 == QP->bzy[C * 16 + D + k])//先检测五子连,先找基准XY后再加
{
game2++;
}
else
{
break;
}
}
if (game2 < 5)
{
game2 = 1;
}
for (int k = 1; k < 5; k++)
{
if (QP->bzx[D * 16 + C] + k * 50 == QP->bzx[(D + k) * 16 + (C + k)] && QP->bzy[C * 16 + D] + k * 50 == QP->bzy[(C + k) * 16 + (D + k)])//五子左上到右下连
{
game2++;
}
else
{
break;
}
}
if (game2 < 5)
{
game2 = 1;
}
for (int k = 1; k < 5; k++)
{
if (QP->bzx[D * 16 + C] + k * 50 == QP->bzx[(D - k) * 16 + (C + k)] && QP->bzy[C * 16 + D] - k * 50 == QP->bzy[(C + k) * 16 + (D - k)])//五子左下到右上连
{
game2++;
}
else
{
break;
}
}
if (game2 < 5)
{
game2 = 1;
}
}
}
}
}
int main()
{
struct qpg qp1;
for (int m = 0; m < 256; m++)
{
qp1.qpx[m] = 0;
qp1.hzx[m] = 0;
qp1.bzx[m] = 0;
}
for (int n = 0; n < 256; n++)
{
qp1.qpy[n] = 0;
qp1.hzy[n] = 0;
qp1.bzy[n] = 0;
}//遍历所有棋盘黑子白子点并赋值0,便于后续处理
load();//加载图片
initgraph(1200, 900, EW_SHOWCONSOLE);
drawb();//画棋盘
while (!gameover)
{
inf();//消息提示框
playchess(&qp1);
winchess(&qp1);
if (game1 > 4)
{
gameover = 1;
MessageBox(NULL, _T("黑子赢"), _T("提示"), MB_OK | MB_ICONINFORMATION);
printf("黑子赢\n");
}
else if (game2 > 4)
{
gameover = 1;
MessageBox(NULL,_T("白子赢"), _T("提示"), MB_OK | MB_ICONINFORMATION);
printf("白子赢\n");
}
}
getchar();
return 0;
}
附带图片资源下载链接: https://pan.baidu.com/s/1tosL1sWf5xqo_jk4EWNBfg?pwd=1234
提取码: 1234 。