Some lesser-known truths about programming

My experience as a programmer  has taught me a few things about writing software. Here are some things that people might find surprising about writing code:

  • A programmer spends about 10-20% of his time writing code, and most programmers write about 10-12 lines of code per day that goes into the final product, regardless of their skill level. Good programmers spend much of the other 90% thinking, researching, and experimenting to find the best design. Bad programmers spend much of that 90% debugging code by randomly making changes and seeing if they work.
    “A great lathe operator commands several times the wage of an average lathe operator, but a great writer of software code is worth 10,000 times the price of an average software writer.” –Bill Gates
  • A good programmer is ten times more productive than an average programmer. A great programmer is 20-100 times more productive than the average. This is not an exaggeration – studies since the 1960′s have consistently shown this. A bad programmer is not just unproductive – he will not only not get any work done, but create a lot of work and headaches for others to fix.
  • Great programmers spend little of their time writing code – at least code that ends up in the final product. Programmers who spend much of their time writing code are too lazy, too ignorant, or too arrogant to find existing solutions to old problems. Great programmers are masters at recognizing and reusing common patterns. Good programmers are not afraid to refactor (rewrite) their code constantly to reach the ideal design. Bad programmers write code which lacks conceptual integrity, non-redundancy, hierarchy, and patterns, and so is very difficult to refactor. It’s easier to throw away bad code and start over than to change it.
  • Software obeys the laws of entropy, like everything else. Continuous change leads to software rot, which erodes the conceptual integrity of the original design. Software rot is unavoidable, but programmers who fail to take conceptual integrity into consideration create software that rots so so fast that it becomes worthless before it is even completed. Entropic failure of conceptual integrity is probably the most common reason for software project failure. (The second most common reason is delivering something other than what the customer wanted.) Software rot slows down progress exponentially, so many projects face exploding timelines and budgets before they are killed.
  • A 2004 study found that most software projects (51%) will fail in a critical aspect, and 15% will fail totally. This is an improvement since 1994, when 31% failed.
  • Although most software is made by teams , it is not a democratic activity. Usually, just one person is responsible for the design, and the rest of the team fills in the details.
  • Programming is hard work. It’s an intense mental activity. Good programmers think about their work 24/7. They write their most important code in the shower and in their dreams. Because the most important work is done away from a keyboard, software projects cannot be accelerated by spending more time in the office or adding more people to a project .
内容概要:本文详细介绍了基于FPGA的144输出通道可切换电压源系统的设计与实现,涵盖系统总体架构、FPGA硬件设计、上位机软件设计以及系统集成方案。系统由上位机控制软件(PC端)、FPGA控制核心和高压输出模块(144通道)三部分组成。FPGA硬件设计部分详细描述了Verilog代码实现,包括PWM生成模块、UART通信模块和温度监控模块。硬件设计说明中提及了FPGA选型、PWM生成方式、通信接口、高压输出模块和保护电路的设计要点。上位机软件采用Python编写,实现了设备连接、命令发送、序列控制等功能,并提供了一个图形用户界面(GUI)用于方便的操作和配置。 适合人群:具备一定硬件设计和编程基础的电子工程师、FPGA开发者及科研人员。 使用场景及目标:①适用于需要精确控制多通道电压输出的实验环境或工业应用场景;②帮助用户理解和掌握FPGA在复杂控制系统中的应用,包括PWM控制、UART通信及多通道信号处理;③为研究人员提供一个可扩展的平台,用于测试和验证不同的电压源控制算法和策略。 阅读建议:由于涉及硬件和软件两方面的内容,建议读者先熟悉FPGA基础知识和Verilog语言,同时具备一定的Python编程经验。在阅读过程中,应结合硬件电路图和代码注释,逐步理解系统的各个组成部分及其相互关系。此外,实际动手搭建和调试该系统将有助于加深对整个设计的理解。
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