在开发中,为了提升用户体验,我们会添加很多动画效果,以前一直在使用,但是从来没有总结一下,最近工作轻松,所以总结一下这个方面:
这里主要是补间动画(Animation),属性动画(Animator)两类。
补间动画(Animation)
属性动画(Animator)
动画实例
补间动画(Animation)
透明动画
AlphaAnimation alphaAnimation = new AlphaAnimation(0, 1);
alphaAnimation.setDuration(2000);
iv.startAnimation(alphaAnimation);
旋转动画
注意: RotateAnimation.RELATIVE_TO_SELF, 0.5f相对控件本身中点。
RotateAnimation rotateAnimation = new RotateAnimation(0, 360,
RotateAnimation.RELATIVE_TO_SELF, 0.5f,
RotateAnimation.RELATIVE_TO_SELF, 0.5f);
rotateAnimation.setDuration(2000);
iv.startAnimation(rotateAnimation);
位移动画
TranslateAnimation translateAnimation = new TranslateAnimation(0, 200, 0, 300);
translateAnimation.setDuration(2000);
iv.startAnimation(translateAnimation);
缩放动画
ScaleAnimation scaleAnimation = new ScaleAnimation(0, 2, 0, 2);
scaleAnimation.setDuration(2000);
iv.startAnimation(scaleAnimation);
动画合集
AnimationSet set = new AnimationSet(true);
set.setDuration(2000);
AlphaAnimation alphaAnimation2 = new AlphaAnimation(0, 1);
alphaAnimation2.setDuration(2000);
RotateAnimation rotateAnimation2 = new RotateAnimation(0, 360, RotateAnimation.RELATIVE_TO_SELF, 0.5f, RotateAnimation.RELATIVE_TO_SELF, 0.5f);
rotateAnimation2.setDuration(2000);
TranslateAnimation translateAnimation2 = new TranslateAnimation(0, 200, 0, 300);
translateAnimation2.setDuration(2000);
ScaleAnimation scaleAnimation2 = new ScaleAnimation(0, 1, 0, 1, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
scaleAnimation2.setDuration(2000);
set.addAnimation(alphaAnimation2);
set.addAnimation(rotateAnimation2);
set.addAnimation(scaleAnimation2);
set.addAnimation(translateAnimation2);
iv.startAnimation(set);
属性动画(Animator)
代码实现
注意:ObjectAnimator.ofFloat(iv, “translationX”, 300),初始化方法与补间动画不同,第一参数为实现动画的控件,第一个参数为动画类型,第三个为移动的数据,有时候这里是两个数据,一个开始,一个结束。
位移动画
ObjectAnimator animator = ObjectAnimator.ofFloat(iv, "translationX", 300);
animator.setDuration(2000);
animator.start();
动画合集
ObjectAnimator tran = ObjectAnimator.ofFloat(iv, "translationX", 300);
tran.setDuration(2000);
ObjectAnimator scale = ObjectAnimator.ofFloat(iv, "scaleX", 0.1f, 1f);
ObjectAnimator rotate = ObjectAnimator.ofFloat(iv, "rotation", 0, 360);
rotate.setDuration(2000);
AnimatorSet set = new AnimatorSet();
set.setDuration(2000);
set.playTogether(tran, scale, rotate);
set.start();
xml实现
这里粘贴guoling大神的博客,讲的很详细。
http://blog.youkuaiyun.com/guolin_blog/article/details/43536355
动画实例--灵动菜单
最后通过使用例子来加强对动画的理解。
对于这个动画,我们怎么实现呢?它具有用户交互性,肯定是不能使用补间动画。其次只要针对不同的按钮设置不同的动画,设置相应的差值器来实现打开,合拢效果。
打开动画如下:
//展开动画
private void startAnim() {
ObjectAnimator animator0 = ObjectAnimator.ofFloat(btn_menu, "alpha", 1f, 0.5f);
ObjectAnimator animator1 = ObjectAnimator.ofFloat(buttons[0], "translationY", 300f);
ObjectAnimator animator2 = ObjectAnimator.ofFloat(buttons[1], "translationX", 300f);
ObjectAnimator animator3 = ObjectAnimator.ofFloat(buttons[2], "translationY", -300f);
ObjectAnimator animator4 = ObjectAnimator.ofFloat(buttons[3], "translationX", -300f);
AnimatorSet set = new AnimatorSet();
set.setDuration(500);
set.setInterpolator(new BounceInterpolator());
set.playTogether(animator0, animator1, animator2, animator3, animator4);
set.start();
isOpen = true;
}
xml布局如下;
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<Button
android:id="@+id/btn_view1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:onClick="onClick"
android:text="button1" />
<Button
android:id="@+id/btn_view2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:onClick="onClick"
android:text="button2" />
<Button
android:id="@+id/btn_view3"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:onClick="onClick"
android:text="button3" />
<Button
android:id="@+id/btn_view4"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:onClick="onClick"
android:text="button4" />
<Button
android:id="@+id/btn_menu"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:onClick="onClick"
android:text="菜单" />
</RelativeLayout>
整体代码如下:
/**
* 主要是实现点击后弹出子菜单的动画
* Created by kenway on 17/3/16 14:29
* Email : xiaokai090704@126.com
*/
public class MenuAnimActivity extends AppCompatActivity {
private Button btn_menu;
private Button[] buttons = new Button[4];
//判断菜单是否打开
private boolean isOpen;
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_menuanim);
btn_menu = (Button) findViewById(R.id.btn_menu);
buttons[0] = (Button) findViewById(R.id.btn_view1);
buttons[1] = (Button) findViewById(R.id.btn_view2);
buttons[2] = (Button) findViewById(R.id.btn_view3);
buttons[3] = (Button) findViewById(R.id.btn_view4);
}
public void onClick(View view) {
switch (view.getId()) {
case R.id.btn_menu:
if (!isOpen) {
startAnim();
} else {
closeAnim();
}
break;
case R.id.btn_view1:
//
break;
case R.id.btn_view2:
break;
case R.id.btn_view3:
break;
case R.id.btn_view4:
break;
}
}
//展开动画
private void startAnim() {
ObjectAnimator animator0 = ObjectAnimator.ofFloat(btn_menu, "alpha", 1f, 0.5f);
ObjectAnimator animator1 = ObjectAnimator.ofFloat(buttons[0], "translationY", 300f);
ObjectAnimator animator2 = ObjectAnimator.ofFloat(buttons[1], "translationX", 300f);
ObjectAnimator animator3 = ObjectAnimator.ofFloat(buttons[2], "translationY", -300f);
ObjectAnimator animator4 = ObjectAnimator.ofFloat(buttons[3], "translationX", -300f);
AnimatorSet set = new AnimatorSet();
set.setDuration(500);
set.setInterpolator(new BounceInterpolator());
set.playTogether(animator0, animator1, animator2, animator3, animator4);
set.start();
isOpen = true;
}
//关闭菜单动画
private void closeAnim() {
ObjectAnimator animator0 = ObjectAnimator.ofFloat(btn_menu, "alpha", 0.5f, 1f);
ObjectAnimator animator1 = ObjectAnimator.ofFloat(buttons[0], "translationY", 0);
ObjectAnimator animator2 = ObjectAnimator.ofFloat(buttons[1], "translationX", 0);
ObjectAnimator animator3 = ObjectAnimator.ofFloat(buttons[2], "translationY", 0);
ObjectAnimator animator4 = ObjectAnimator.ofFloat(buttons[3], "translationX", 0);
AnimatorSet set = new AnimatorSet();
set.setDuration(500);
set.setInterpolator(new BounceInterpolator());
set.playTogether(animator0, animator1, animator2, animator3, animator4);
set.start();
isOpen = false;
}
}
其实这些代码都特别简单,通过这些代码,你是否发现一些感觉起来不好实现的功能,使用动画便可以很容易的实现。