using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(MyDate))]
public class MyDateEditor : Editor {
MyDate mtarget;
void OnEnable()
{
mtarget = target as MyDate;
}
//自定义预览窗口
public override void OnPreviewGUI(Rect r, GUIStyle background)
{
//显示出一张该类型的图片集
GUI.Box(r, mtarget.texture);
}
//该类型是否有预览窗口
public override bool HasPreviewGUI()
{
//return base.HasPreviewGUI();
return true;
}
public override GUIContent GetPreviewTitle()
{
return new GUIContent("图片标题");
}
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(MyDate))]
public class MyDateEditor : Editor {
MyDate mtarget;
void OnEnable()
{
mtarget = target as MyDate;
}
//自定义预览窗口
public override void OnPreviewGUI(Rect r, GUIStyle background)
{
//显示出一张该类型的图片集
GUI.Box(r, mtarget.texture);
}
//该类型是否有预览窗口
public override bool HasPreviewGUI()
{
//return base.HasPreviewGUI();
return true;
}
public override GUIContent GetPreviewTitle()
{
return new GUIContent("图片标题");
}
}
using UnityEngine;
using System.Collections;
public class MyDate : MonoBehaviour {
public Texture texture;
}
把MyDate.cs拖到物体上即可
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