1、事件总结
为了进一步了解这几个层次的事件处理方式的调用顺序,我们通过这个测试代码:
class Label : public QWidget
{
public:
Label()
{
installEventFilter(this);
}
bool eventFilter(QObject *watched, QEvent *event)
{
if (watched == this) {
if (event->type() == QEvent::MouseButtonPress) {
qDebug() << "eventFilter";
}
}
return false;
}
protected:
void mousePressEvent(QMouseEvent *)
{
qDebug() << "mousePressEvent";
}
bool event(QEvent *e)
{
if (e->type() == QEvent::MouseButtonPress) {
qDebug() << "event";
}
return QWidget::event(e);
}
};
class EventFilter : public QObject
{
public:
EventFilter(QObject *watched, QObject *parent = 0) :
QObject(parent),
m_watched(watched)
{
}
bool eventFilter(QObject *watched, QEvent *event)
{
if (watched == m_watched) {
if (event->type() == QEvent::MouseButtonPress) {
qDebug() << "QApplication::eventFilter";
}
}
return false;
}
private:
QObject *m_watched;
};
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
Label label;
app.installEventFilter(new EventFilter(&label, &label));
label.show();
return app.exec();
}
运行结果:
2、渐变
绘制一个色轮(color wheel):
void ColorWheel::paintEvent(QPaintEvent *)
{
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
const int r = 150;
QConicalGradient conicalGradient(0, 0, 0);
conicalGradient.setColorAt(0.0, Qt::red);
conicalGradient.setColorAt(60.0/360.0, Qt::yellow);
conicalGradient.setColorAt(120.0/360.0, Qt::green);
conicalGradient.setColorAt(180.0/360.0, Qt::cyan);
conicalGradient.setColorAt(240.0/360.0, Qt::blue);
conicalGradient.setColorAt(300.0/360.0, Qt::magenta);
conicalGradient.setColorAt(1.0, Qt::red);
painter.translate(r, r);
QBrush brush(conicalGradient);
painter.setPen(Qt::NoPen);
painter.setBrush(brush);
painter.drawEllipse(QPoint(0, 0), r, r);
}
运行效果:
3、坐标系统
void PaintDemo::paintEvent(QPaintEvent *){
QPainter painter(this);
painter.fillRect(10, 10, 50, 100, Qt::red);
painter.save();
painter.translate(100, 0); // 向右平移 100px
painter.fillRect(10, 10, 50, 100, Qt::yellow);
painter.restore();
painter.save();
painter.translate(300, 0); // 向右平移 300px
painter.rotate(30); // 顺时针旋转 30 度
painter.fillRect(10, 10, 50, 100, Qt::green);
painter.restore();
painter.save();
painter.translate(400, 0); // 向右平移 400px
painter.scale(2, 3); // 横坐标单位放大 2 倍,纵坐标放大 3 倍
painter.fillRect(10, 10, 50, 100, Qt::blue);
painter.restore();
painter.save();
painter.translate(600, 0); // 向右平移 600px
painter.shear(0, 1); // 横向不变,纵向扭曲 1 倍
painter.fillRect(10, 10, 50, 100, Qt::cyan);
painter.restore();
}
运行结果:
本文探讨了Qt中事件处理的层次与调用顺序,并通过示例代码进行了验证。此外,还介绍了如何使用Qt进行渐变绘制及坐标系统的应用。
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