飞机大战:
以下代码是根据网上教程学习并且实践的代码,仅供学习和交流
一、创建plane_sprites.py
import random
import pygame
# 设置定时器
CREATE_ENEMY_EVENT = pygame.USEREVENT
HERO_FIRE_EVENT = pygame.USEREVENT + 1
# 根据背景图设置背景矩形
SCREEN_RECT = pygame.Rect(0, 0, 512, 768)
# 敌机,子弹,和英雄路径
Path_Enemy = "./images/enemy/enemy.png"
Path_Bullet = "./images/bullet/10.png"
Path_Hero = "./images/hero/hero.png"
class GameSprite(pygame.sprite.Sprite):
"""飞机大战的精灵类"""
def __init__(self, image_name, speed=1):
super().__init__()
self.image = pygame.image.load(image_name)
self.rect = self.image.get_rect()
self.speed = speed
def update(self, *args):
self.rect.y += self.speed
class Background(GameSprite):
"""游戏背景精灵"""
def __init__(self, is_alt=False):
super().__init__("./images/bg/bg.jpg")
if is_alt == True:
self.rect.y = -self.rect.height
def update(self, *args):
super().update()
if self.rect.y == self.rect.height:
self.rect.y = -self.rect.height
class Enemy(GameSprite):
"""敌人的飞机精灵类"""
def __init__(self):
# 1.调用父类的方法
super().__init__(Path_Enemy)
self.speed = random.randint(1, 8)
self.Max_0 = SCREEN_RECT.width - self.rect.width
self.rect.x = random.randint(0, self.Max_0)
self.rect.y = -self.rect.height
self.rect.bottom = 0
def update(self, *args):
super().update()
if self.rect.y >= SCREEN_RECT.height:
# 及时清理出内存
self.kill()
class Hero(GameSprite):
"""英雄精灵"""
def __init__(self):
# 1. 调用父类的方法
super().__init__(Path_Hero, speed=2)
# 2. 设置英雄的初始位置
self.rect.centerx = SCREEN_RECT.centerx
self.rect.bottom = SCREEN_RECT.bottom - 100
self.Bullets_group = pygame.sprite.Group()
def update(self, *args):
self.rect.x += self.speed
if self.rect.x < 0:
self.rect.x = 0
if self.rect.x > SCREEN_RECT.width -self.rect.width:
self.rect.x = SCREEN_RECT.width - self.rect.width
def fire(self):
"""发射子弹"""
bullet1 = Bullet()
bullet2 = Bullet()
bullet1.rect.x = self.rect.centerx
bullet1.rect.y = self.rect.y - 40
bullet2.rect.x = self.rect.centerx - 16
bullet2.rect.y = self.rect.y - 40
# 这里选择发射两枚平行子弹
self.Bullets_group.add(bullet1, bullet2)
class Bullet(GameSprite):
"""设置子弹类"""
def __init__(self):
super().__init__(Path_Bullet, speed=-4)
self.rect.y += self.speed
def update(self, *args):
super().update()
if self.rect.bottom < 0:
print(self.rect)
self.kill()
二、创建Plane_main.py
Path_bg = "./images/bg/bg.jpg"
bg = pygame.image.load(Path_bg)
SCREEN_RECT = pygame.Rect(0, 0, 512, 768)
class GameMain():
def __init__(self):
pygame.init()
# 设置游戏的窗口
self.screen = pygame.display.set_mode(SCREEN_RECT.size)
# 设置游戏时钟:
self.clock = pygame.time.Clock()
# 设置背景精灵组:
self.__create_sprites()
# 设置定时器
pygame.time.set_timer(CREATE_ENEMY_EVENT, 1000)
pygame.time.set_timer(HERO_FIRE_EVENT, 500)
# 设置敌机精灵组:
self.enemy_group = pygame.sprite.Group()
print("游戏初始化")
def __create_sprites(self):
# 创建背景精灵组
bg1 = Background()
bg2 = Background(True)
self.bg_group = pygame.sprite.Group(bg1, bg2)
# 创建英雄的精灵组
self.he = Hero()
self.he_group = pygame.sprite.Group(self.he)
def start_game(self):
print("游戏开始!")
while True:
# 1. 设置刷新帧率
self.clock.tick(60)
# 2. 事件监听
self.__event_handler()
# 3. 碰撞检测
self.__check_collide()
# 4. 更新/绘制精灵组
self.__update_sprites()
# 5. 更新显示
pygame.display.update()
def __event_handler(self):
"""事件监听"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.__game_over()
elif event.type == CREATE_ENEMY_EVENT:
self.enemy_group.add(Enemy())
elif event.type == HERO_FIRE_EVENT:
self.he.fire()
keys_pressed = pygame.key.get_pressed()
if keys_pressed[pygame.K_RIGHT]:
self.he.speed = 2
elif keys_pressed[pygame.K_LEFT]:
self.he.speed = -2
else:
self.he.speed = 0
def __check_collide(self):
"""碰撞检测"""
pygame.sprite.groupcollide(self.enemy_group, self.he.Bullets_group, True, True)
if pygame.sprite.groupcollide(self.enemy_group, self.he_group, True, True):
self.__game_over()
def __update_sprites(self):
# 更新背景
self.bg_group.update()
self.bg_group.draw(self.screen)
# 更新敌机
self.enemy_group.update()
self.enemy_group.draw(self.screen)
# 更新英雄
self.he_group.update()
self.he_group.draw(self.screen)
# 更新子弹
self.he.Bullets_group.update()
self.he.Bullets_group.draw(self.screen)
@staticmethod
def __game_over():
print("游戏结束!")
pygame.quit()
exit()
if __name__ == '__main__':
game = GameMain()
game.start_game()
三、说明:
代码只需用到4张照片,分别是enemy(敌机),hero(本机),bg(背景)以及bullet(子弹),图片资源来自网上,只需要到网上去搜索保存,在代码中修改Path即可(其中背景需要改变矩形边框的width和height)
效果图如下: