注意:在编译多线程文件之前,在VC上要作相应的设置Projects->settiong->C/C++,选择Category:Code Generation,Use run-time library:Debug MutiThreaded
#include <stdio.h>
#include <string> // for STL string class
#include <windows.h> // for HANDLE
#include <process.h> // for _beginthread()
using namespace std;
class ThreadX
{
private:
int loopStart;
int loopEnd;
int dispFrequency;
public:
string threadName;
ThreadX( int startValue, int endValue, int frequency )
{
loopStart = startValue;
loopEnd = endValue;
dispFrequency = frequency;
}
static unsigned __stdcall ThreadStaticEntryPoint(void * pThis)
{
ThreadX * pthX = (ThreadX*)pThis; // the tricky cast
pthX->ThreadEntryPoint(); // now call the true entry-point-function
return 1; // the thread exit code
}
void ThreadEntryPoint()
{
for (int i = loopStart; i <= loopEnd; ++i)
{
if (i % dispFrequency == 0)
{
printf( "%s: i = %d\n", threadName.c_str(), i );
}
}
printf( "%s thread terminating\n", threadName.c_str() );
}
};
int main()
{
ThreadX * o1 = new ThreadX( 0, 3000, 200 );
HANDLE hth1;
unsigned uiThread1ID;
hth1 = (HANDLE)_beginthreadex( NULL, // security
0, // stack size
ThreadX::ThreadStaticEntryPoint,
o1, // arg list
CREATE_SUSPENDED, // so we can later call ResumeThread()
&uiThread1ID );
if ( hth1 == 0 )
printf("Failed to create thread 1\n");
DWORD dwExitCode;
GetExitCodeThread( hth1, &dwExitCode ); // should be STILL_ACTIVE = 0x00000103 = 259
printf( "initial thread 1 exit code = %u\n", dwExitCode );
o1->threadName = "t1";
ThreadX * o2 = new ThreadX( -1000, 0, 200 );
HANDLE hth2;
unsigned uiThread2ID;
hth2 = (HANDLE)_beginthreadex( NULL, // security
0, // stack size
ThreadX::ThreadStaticEntryPoint,
o2, // arg list
CREATE_SUSPENDED, // so we can later call ResumeThread()
&uiThread2ID );
if ( hth2 == 0 )
printf("Failed to create thread 2\n");
GetExitCodeThread( hth2, &dwExitCode ); // should be STILL_ACTIVE = 0x00000103 = 259
printf( "initial thread 2 exit code = %u\n", dwExitCode );
o2->threadName = "t2";
// If we hadn't specified CREATE_SUSPENDED in the call to _beginthreadex()
// we wouldn't now need to call ResumeThread().
ResumeThread( hth1 ); // serves the purpose of Jaeschke's t1->Start()
ResumeThread( hth2 );//你需要恢复线程的句柄 使用该函数能够激活线程的运行
// In C++/CLI the process continues until the last thread exits.
// That is, the thread's have independent lifetimes. Hence
// Jaeschke's original code was designed to show that the primary
// thread could exit and not influence the other threads.
// However in C++ the process terminates when the primary thread exits
// and when the process terminates all its threads are then terminated.
// Hence if you comment out the following waits, the non-primary
// threads will never get a chance to run.
WaitForSingleObject( hth1, INFINITE );
WaitForSingleObject( hth2, INFINITE );
//WaitForSingleObject 函数用来检测 hHandle 事件的信号状态,当函数的执行时间超过 dwMilliseconds 就返回,
//但如果参数 dwMilliseconds 为 INFINITE 时函数将直到相应时间事件变成有信号状态才返回,否则就一直等待下去
//,直到 WaitForSingleObject 有返回直才执行后面的代码
GetExitCodeThread( hth1, &dwExitCode );
printf( "thread 1 exited with code %u\n", dwExitCode );
GetExitCodeThread( hth2, &dwExitCode );
printf( "thread 2 exited with code %u\n", dwExitCode );
//
//GetExitCodeThread这个函数是获得线程的退出码, 第二个参数是一个 DWORD的指针, //用户应该使用一个 DWORD 类型的变量去接收数据,返回的数据是线程的退出码, //第一个参数是线程句柄,用 CreateThread 创建线程时获得到。 //通过线程退出码可以判断线程是否正在运行,还是已经退出。
// The handle returned by _beginthreadex() has to be closed
// by the caller of _beginthreadex().
CloseHandle( hth1 );
CloseHandle( hth2 );
delete o1;
o1 = NULL;
delete o2;
o2 = NULL;
printf("Primary thread terminating.\n");
return 0;
}

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