/*
* 绘制几何图形
*/
import 略;
下面我们来看看程序运行后的结果:
* 绘制几何图形
*/
import 略;
public class Ex07_02Activity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
MyView myView = new MyView(this);
setContentView(myView);
}
private class MyView extends View {
public MyView(Context context) {
super(context);
}
// 重写onDraw()方法
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 设置背景为白色
canvas.drawColor(Color.WHITE);
Paint paint = new Paint();
// 消去锯齿
paint.setAntiAlias(true);
// 设置paint的颜色
paint.setColor(Color.RED);
// 设置paint的style为STROKE,空心的
paint.setStyle(Paint.Style.STROKE);
// 设置paint的外框宽度
paint.setStrokeWidth(3);
// 画一个空心圆
canvas.drawCircle(40, 40, 30, paint);
// 画一个空心正方形
canvas.drawRect(10, 90, 70, 150, paint);
// 画一个空心的长方形
canvas.drawRect(10, 170, 70, 200, paint);
// 画一个空心的椭圆
RectF re = new RectF(10, 220, 70, 250);
canvas.drawOval(re, paint);
// 画一个空心的三角形
Path path = new Path();
path.moveTo(10, 330);
path.lineTo(70, 330);
path.lineTo(40, 270);
path.close();
canvas.drawPath(path, paint);
// 画一个空心梯形
Path path1 = new Path();
path1.moveTo(10, 410);
path1.lineTo(70, 410);
path1.lineTo(55, 350);
path1.lineTo(25, 350);
path1.close();
canvas.drawPath(path1, paint);
// 设置paint的颜色
paint.setColor(Color.BLUE);
// 设置paint的style为FILL,实心
paint.setStyle(Paint.Style.FILL);
// 画一个实心圆
canvas.drawCircle(120, 40, 30, paint);
// 画一个实心正方形
canvas.drawRect(90, 90, 150, 150, paint);
// 画一个实心的长方形
canvas.drawRect(90, 170, 150, 200, paint);
// 画一个实心的椭圆
RectF re2 = new RectF(90, 220, 150, 250);
canvas.drawOval(re2, paint);
// 画一个实心的三角形
Path path2 = new Path();
path2.moveTo(90, 330);
path2.lineTo(150, 330);
path2.lineTo(120, 270);
path2.close();
canvas.drawPath(path2, paint);
// 画一个实心梯形
Path path3 = new Path();
path3.moveTo(90, 410);
path3.lineTo(150, 410);
path3.lineTo(135, 350);
path3.lineTo(105, 350);
path3.close();
canvas.drawPath(path3, paint);
// 设置渐变颜色
Shader mShader = new LinearGradient(0, 0, 100, 100, new int[] {
Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW }, null,
Shader.TileMode.REPEAT);
paint.setShader(mShader);
// 画一个渐变的圆
canvas.drawCircle(200, 40, 30, paint);
// 画一个渐变的正方形
canvas.drawRect(170, 90, 230, 150, paint);
// 画一个渐变的的长方形
canvas.drawRect(170, 170, 230, 200, paint);
// 画一个渐变的的椭圆
RectF re3 = new RectF(170, 220, 230, 250);
canvas.drawOval(re3, paint);
// 画一个渐变的的三角形
Path path4 = new Path();
path4.moveTo(170, 330);
path4.lineTo(230, 330);
path4.lineTo(200, 270);
path4.close();
canvas.drawPath(path4, paint);
// 画一个渐变的梯形
Path path5 = new Path();
path5.moveTo(170, 410);
path5.lineTo(230, 410);
path5.lineTo(215, 350);
path5.lineTo(185, 350);
path5.close();
canvas.drawPath(path5, paint);
// 写字
paint.setTextSize(24);
canvas.drawText(getResources().getString(R.string.str_text1), 240,
50, paint);
canvas.drawText(getResources().getString(R.string.str_text2), 240,
120, paint);
canvas.drawText(getResources().getString(R.string.str_text3), 240,
190, paint);
canvas.drawText(getResources().getString(R.string.str_text4), 240,
250, paint);
canvas.drawText(getResources().getString(R.string.str_text5), 240,
320, paint);
canvas.drawText(getResources().getString(R.string.str_text6), 240,
390, paint);
}
}
}
下面我们来看看程序运行后的结果:
