**
用unity写的考古探险,学会用烘焙等技术,还有寻路系统,还有animator的使用。
**
物体camera
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollow : MonoBehaviour
{
public Transform hero;
private Vector3 offset;
void Start()
{
offset = transform.position - hero.position;
}
// Update is called once per frame
void Update()
{
transform.position = offset + hero.position;
}
}
物体Hero
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Hero : MonoBehaviour
{
public NavMeshAgent agent;
public Animator animator;
void Update()
{
if(Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if(Physics.Raycast(ray,out hit))
{
print(hit.point);
}
agent.SetDestination(hit.point);
}
animator.SetFloat("Speed", agent.velocity.magnitude);
}
}