我最近编了个游戏...

main.py:

import pygame as pg
import block
import settings
import settings as st
import sys
import player
import random
import tkinter

pg.init()
font = pg.font.Font(r"C:\Windows\Fonts\arial.ttf", 10)
# 定义主屏幕
screen = pg.display.set_mode((800, 600))
screen.fill(st.screen_color)
pg.display.set_caption("方块碰碰车繁殖季")
icon = pg.image.load('path_your_png.png')
pg.display.set_icon(icon)
# 主角
player = player.player(random.randint(1, settings.share-1) * st.gz_width,
                       random.randint(1, settings.share-1) * st.gz_height)
player.draw(screen)
# 初始方块
blocks = [block.block(random.randint(1, settings.share-1) * st.gz_width,
                      random.randint(1, settings.share-1) * st.gz_height, (0, 255, 255))]

# 主循环
while True:
    for event in pg.event.get():
        if event.type == pg.QUIT:
            sys.exit()
        if event.type == pg.KEYDOWN:
            for rect1 in blocks:
                if rect1.me.right >= player.me.left and rect1.me.left <= player.me.right:
                    if rect1.me.bottom >= player.me.top and rect1.me.top <= player.me.bottom:  # 两个矩形在边缘相交
                        if rect1.color == (0, 255, 255):
                            blocks.append(block.block(random.randint(1, settings.share-1) * st.gz_width,
                                                      random.randint(1, settings.share-1) * st.gz_height,
                                                      random.choice([(0, 255, 255), (255, 0, 255)])))
                        else:
                            tk = tkinter.Tk()
                            label = tkinter.Label(tk, text="Game Over!")
                            label.pack()
                            button = tkinter.Button(tk,text="yes", command=sys.exit)
                            button.pack()
                            tk.mainloop()
            if event.key == pg.K_LEFT:
                player.move(0, -1)
            if event.key == pg.K_RIGHT:
                player.move(0, 1)
            if event.key == pg.K_UP:
                player.move(-1, 0)
            if event.key == pg.K_DOWN:
                player.move(1, 0)
            if event.key == pg.K_ESCAPE:
                sys.exit()

    # 刷新屏幕
    pg.display.flip()
    screen.fill(st.screen_color)
    for _ in blocks:
        _.draw(screen)
    player.draw(screen)
    text = font.render(f"Score: {len(blocks)-1}", True, (0, 0, 0))
    screen.blit(text, (10, 10))

block.py:

import pygame as pg
import settings


class block:
    def __init__(self, x, y, color):
        self.x = x
        self.y = y
        self.width = settings.gz_width
        self.height = settings.gz_height
        self.color = color
        self.me = pg.rect.Rect(self.x, self.y, self.width, self.height)

    def draw(self, screen):
        return pg.draw.rect(screen, self.color, self.me)

    def move(self, x, y):
        return self.me.move_ip(self.width * x, self.height * y)

player.py:

import pygame as pg
import settings


class player:
    def __init__(self, x, y):
        self.x = x
        self.y = y
        self.width = settings.gz_width
        self.height = settings.gz_height
        self.color = settings.player_color
        self.me = pg.rect.Rect(self.x, self.y, self.width, self.height)
        self.speed_width = settings.player_speed_width
        self.speed_height = settings.player_speed_height

    def draw(self, screen):
        return pg.draw.rect(screen, self.color, self.me)

    def move(self, height, width):
        return self.me.move_ip(self.speed_width * width, self.speed_height * height)

settings.py:

share = 30
gz_width = 30
gz_height = 30
screen_width = share * gz_width
screen_height = share * gz_height
screen_color = (255, 255, 255)
player_color = (255, 255, 0)
player_speed_width = gz_width
player_speed_height = gz_height

最后还有个图片,叫path_your_png.png:

游戏说明:

如果运行时窗口一片空白,那就重新运行;
如果运行时窗口只有一个方块,也重新运行;
游戏规则:
1.如果将黄色方块碰到某个蓝色方块,离开时会繁殖
2.如果黄色方块碰到某个紫色方块,离开时会死
3.黄色方块由上下左右键控制
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