简单五子棋

五子棋的的制作主要是练习自定义View,看慕课网上的视屏做了个简单的五子棋。----------欢迎指出问题




自定义View(主要是对棋盘的绘制,设置点击事件绘制棋子

先在onMeasure()方法里获得设置自定义view的宽高,在onSizeChanged()中获得有效宽度并设置棋子大小使棋子适应棋盘,通过设置棋盘的行数MAX_LINE与有效宽度获得行高,在onDraw()方法里通过画笔绘制棋盘,每次重绘时判断是否玩家胜利,在onTouchEvent()方法中设置点击事件通过记录在棋盘上绘制棋子,设置自定义方法startGame()清空棋子重新开始游戏。

<span style="font-size:18px;">public class MyView extends View {

    private int mWidth;
    private double mLineHeight;
    private int MAX_LINE=10;
    private Paint paint=new Paint();
    private boolean gameOver=false;

    private Bitmap mWhite;
    private Bitmap mBlack;

    private Boolean isWhite=true;
    private List<Point> mWhiteList=new ArrayList<Point>();
    private List<Point> mBlackList=new ArrayList<Point>();

    public MyView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public MyView(Context context) {
        super(context);
        init();
    }

    /**
     * 设置行列数
     * @param MAX_LINE
     */
    public void setMAX_LINE(int MAX_LINE){
        this.MAX_LINE=MAX_LINE;
    }

    /**
     * 初始化画笔及棋子
     */
    private void init() {
        paint.setColor(Color.WHITE);
        paint.setAntiAlias(true);
        paint.setDither(true);
        paint.setStyle(Paint.Style.STROKE);
        mWhite= BitmapFactory.decodeResource(getResources(),R.drawable.stone_w2);
        mBlack= BitmapFactory.decodeResource(getResources(),R.drawable.stone_b1);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        int widthSize=MeasureSpec.getSize(widthMeasureSpec);
        int widthMode=MeasureSpec.getMode(widthMeasureSpec);
        int heightSize=MeasureSpec.getSize(heightMeasureSpec);
        int heightMode=MeasureSpec.getMode(heightMeasureSpec);

        int width=Math.min(widthSize,heightSize);
        if(widthMode==MeasureSpec.UNSPECIFIED){
            width=heightSize;
        }
        else if(heightMode==MeasureSpec.UNSPECIFIED){
            width=widthSize;
        }
        setMeasuredDimension(width,width);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mWidth=w;
        mLineHeight=mWidth*1.0/MAX_LINE;
        int pieceWidth= (int) (mLineHeight*3.0/4);
        mWhite=Bitmap.createScaledBitmap(mWhite,pieceWidth,pieceWidth,false);
        mBlack=Bitmap.createScaledBitmap(mBlack,pieceWidth,pieceWidth,false);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if(gameOver) return false;
        int action=event.getAction();
        if(action==MotionEvent.ACTION_UP){
            int x= (int) event.getX();
            int y= (int) event.getY();
            Point p=getPoint(x,y);
            if(mWhiteList.contains(p)||mBlackList.contains(p)){
                return false;
            }
            if(isWhite){
                mWhiteList.add(p);
            }
            else{
                mBlackList.add(p);
            }
            isWhite=!isWhite;
        }
        invalidate();
        return true;
    }

    private Point getPoint(int x, int y) {
        return new Point((int)(x/mLineHeight),(int)(y/mLineHeight));
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        drawBoard(canvas);
        drawPieces(canvas);
        if(IsWin.isWin(mWhiteList)){
            Toast.makeText(getContext(),"White Win",Toast.LENGTH_SHORT).show();
            gameOver=true;
        }
        if(IsWin.isWin(mBlackList)){
            Toast.makeText(getContext(),"Black Win",Toast.LENGTH_SHORT).show();
            gameOver=true;
        }
    }

    /**
     * 绘制已有棋子
     * @param canvas
     */
    private void drawPieces(Canvas canvas) {
        for(int i=0;i<mWhiteList.size();i++){
            Point p=mWhiteList.get(i);
            canvas.drawBitmap( mWhite,(float) ((p.x+(1-3.0/4)/2)*mLineHeight),(float) ((p.y+(1-3.0/4)/2)*mLineHeight),null);
        }
        for(int i=0;i<mBlackList.size();i++){
            Point p=mBlackList.get(i);
            canvas.drawBitmap( mBlack,(float) ((p.x+(1-3.0/4)/2)*mLineHeight),(float) ((p.y+(1-3.0/4)/2)*mLineHeight),null);
        }
    }

    /**
     * 绘制棋盘
     * @param canvas
     */
    private void drawBoard(Canvas canvas) {
        int w=mWidth;
        double lineHeight=mLineHeight;
        for(int i=0;i<MAX_LINE;i++){
            int startX=(int)(lineHeight/2);
            int endX=(int)(w-lineHeight/2);
            int  y=(int)((0.5+i)*lineHeight);
            canvas.drawLine(startX,y,endX,y,paint);
            canvas.drawLine(y,startX,y,endX,paint);
        }
    }

    /**
     * 使用List的removeAll(Collection collection)方法移除mWhiteList和mBlackList所有元素,然后完成重绘
     * (removeAll(Collection collection)方法意思为移除List中collection中的所有相同元素--所以我们把他
     * 自身放入后就是移除该List中的所有元素了)
     */
    protected void startGame(){
        mWhiteList.removeAll(mWhiteList);
        mBlackList.removeAll(mBlackList);
        gameOver=false;
        invalidate();
    }
}</span>
<span style="font-size:18px;"><strong>
</strong></span>
<span style="font-size:18px;"><strong>activity代码</strong></span>
<span style="font-size:18px;"></span><pre name="code" class="java">public class MainActivity extends AppCompatActivity {

    private Button restart;
    private MyView borad;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        blind();
        restartLinstener();
    }

    private void blind(){
        restart=(Button)findViewById(R.id.restart);
        borad=(MyView)findViewById(R.id.borad);
    }

    /**
     <span style="font-family: Arial, Helvetica, sans-serif;">*调用View里的方法清空棋盘并重绘</span>
<span style="font-family: Arial, Helvetica, sans-serif;">        */</span>
    private void restartLinstener(){
        restart.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                borad.startGame();
            }
        });
    }
}

判断是否胜利类(
传入所有棋子位置,主要判断四个方向上是否存在五个连续的棋子,主要算法思想--判断每个棋子在一方向上的连续棋子数是否够5个 )

 
<span style="font-size:18px;"></span><pre name="code" class="java">public class IsWin {

    public static boolean isWin(List<Point> list){
        for(int i=0;i<list.size();i++){
            if(isCenterWin(list.get(i).x,list.get(i).y,list)){
                return true;
            }
        }
        for(int i=0;i<list.size();i++){
            if(isVertialWin(list.get(i).x,list.get(i).y,list)){
                return true;
            }
        }
        for(int i=0;i<list.size();i++){
            if(isRightWin(list.get(i).x,list.get(i).y,list)){
                return true;
            }
        }
        for(int i=0;i<list.size();i++){
            if(isLeftWin(list.get(i).x,list.get(i).y,list)){
                return true;
            }
        }
        return false;
    }

    public static boolean isCenterWin(int x,int y,List<Point> list){
        int count=1;
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x+i,y))){
                count++;
            }
            else{
                break;
            }
        }
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x-i,y))){
                count++;
            }
            else{
                break;
            }
        }
        if(count==5){
            return true;
        }
        return false;
    }

    public static boolean isVertialWin(int x,int y,List<Point> list){
        int count=1;
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x,y+i))){
                count++;
            }
            else{
                break;
            }
        }
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x,y-i))){
                count++;
            }
            else{
                break;
            }
        }
        if(count==5){
            return true;
        }
        return false;
    }

    public static boolean isRightWin(int x,int y,List<Point> list){
        int count=1;
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x-i,y+i))){
                count++;
            }
            else{
                break;
            }
        }
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x+i,y-i))){
                count++;
            }
            else{
                break;
            }
        }
        if(count==5){
            return true;
        }
        return false;
    }

    public static boolean isLeftWin(int x,int y,List<Point> list){
        int count=1;
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x+i,y+i))){
                count++;
            }
            else{
                break;
            }
        }
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x-i,y-i))){
                count++;
            }
            else{
                break;
            }
        }
        if(count==5){
            return true;
        }
        return false;
    }
}
 
五子棋源码 

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