基于Canvas的本地验证码vue组件
最近给外包填个坑,发现验证码因为hash问题导致同服务端校验一直不通过,访问量也不高直接在本地创建个简易算号器,后来觉得实在丑的难受baidu了个现成的基于canvas的算号器,感谢原作者卡卡欧文的分享;
效果如下
直接贴代码
<template>
<div class="s-canvas">
<canvas id="s-canvas" :width="contentWidth" :height="contentHeight" @click="handleClick"></canvas>
</div>
</template>
export default {
name: 'SIdentify',
data () {
return {
identifyCode: ''
};
},
props: {
fontSizeMin: {
type: Number,
default: 32
},
fontSizeMax: {
type: Number,
default: 40
},
backgroundColorMin: {
type: Number,
default: 180
},
backgroundColorMax: {
type: Number,
default: 240
},
colorMin: {
type: Number,
default: 50
},
colorMax: {
type: Number,
default: 160
},
lineColorMin: {
type: Number,
default: 40
},
lineColorMax: {
type: Number,
default: 180
},
dotColorMin: {
type: Number,
default: 0
},
dotColorMax: {
type: Number,
default: 255
},
contentWidth: {
type: Number,
default: 136
},
contentHeight: {
type: Number,
default: 48
}
},
methods: {
// 点击生成随机数 并传给调用它的组件(父组件用changeCode接收)
handleClick () {
let num = '';
for (let i = 0; i < 4; i++) {
num += Math.floor(Math.random() * 10);
}
this.identifyCode = num;
let newN = this.identifyCode;
this.$emit('changeCode', newN);
},
// 生成一个随机数
randomNum (min, max) {
return Math.floor(Math.random() * (max - min) + min);
},
// 生成一个随机的颜色
randomColor (min, max) {
var r = this.randomNum(min, max);
var g = this.randomNum(min, max);
var b = this.randomNum(min, max);
return 'rgb(' + r + ',' + g + ',' + b + ')';
},
drawPic () {
var canvas = document.getElementById('s-canvas');
var ctx = canvas.getContext('2d');
ctx.textBaseline = 'bottom';
// 绘制背景
ctx.fillStyle = this.randomColor(
this.backgroundColorMin,
this.backgroundColorMax
);
ctx.fillRect(0, 0, this.contentWidth, this.contentHeight);
// 绘制文字
for (let i = 0; i < this.identifyCode.length; i++) {
this.drawText(ctx, this.identifyCode[i], i);
}
this.drawLine(ctx);
this.drawDot(ctx);
},
drawText (ctx, txt, i) {
ctx.fillStyle = this.randomColor(this.colorMin, this.colorMax);
ctx.font =
this.randomNum(this.fontSizeMin, this.fontSizeMax) + 'px SimHei';
var x = (i + 1) * (this.contentWidth / (this.identifyCode.length + 1));
var y = this.randomNum(this.fontSizeMax, this.contentHeight - 5);
var deg = this.randomNum(-45, 45);
// 修改坐标原点和旋转角度
ctx.translate(x, y);
ctx.rotate(deg * Math.PI / 180);
ctx.fillText(txt, 0, 0);
// 恢复坐标原点和旋转角度
ctx.rotate(-deg * Math.PI / 180);
ctx.translate(-x, -y);
},
drawLine (ctx) {
// 绘制干扰线
for (let i = 0; i < 8; i++) {
ctx.strokeStyle = this.randomColor(
this.lineColorMin,
this.lineColorMax
);
ctx.beginPath();
ctx.moveTo(
this.randomNum(0, this.contentWidth),
this.randomNum(0, this.contentHeight)
);
ctx.lineTo(
this.randomNum(0, this.contentWidth),
this.randomNum(0, this.contentHeight)
);
ctx.stroke();
}
},
drawDot (ctx) {
// 绘制干扰点
for (let i = 0; i < 100; i++) {
ctx.fillStyle = this.randomColor(0, 255);
ctx.beginPath();
ctx.arc(
this.randomNum(0, this.contentWidth),
this.randomNum(0, this.contentHeight),
1,
0,
2 * Math.PI
);
ctx.fill();
}
}
},
watch: {
identifyCode () {
this.drawPic();
}
},
mounted () {
this.drawPic();
this.handleClick();
}
};
版权声明:本文为博主卡卡欧文原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。
原文链接:https://blog.youkuaiyun.com/hjhfreshman/article/details/90065040