第一步,在main.cpp文件加入C++类的包含
第二步,并在main.cpp代码中声明C++类的对象,并加入代码
BoardLib boardlib;//声明C++类的对象
engine.rootContext()->setContextProperty("boardlib",&boardlib);
//在这里需要注意双引号内的字符,需要在QML文件中使用 "boardlib"
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include "boardlib.h" //C++的类
int main(int argc, char *argv[])
{
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
#endif
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
//C++ 类和QML通讯需要加入如下代码
BoardLib boardlib;
engine.rootContext()->setContextProperty("boardlib",&boardlib);
//在这里需要注意双引号内的字符,需要在QML文件中使用 "boardlib"
const QUrl url(QStringLiteral("qrc:/main.qml"));
QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
&app, [url](QObject *obj, const QUrl &objUrl) {
if (!obj && url == objUrl)
QCoreApplication::exit(-1);
}, Qt::QueuedConnection);
engine.load(url);
return app.exec();
}
第三步,在C++类头文件中声明QML中会引用到的函数
头文件,注意需要继承QObject类
#ifndef BOARDLIB_H
#define BOARDLIB_H
#include "boardctrllib.h"
#include <QObject>
class BoardLib:public QObject
{
Q_OBJECT
public:
BoardLib();
~BoardLib();
public:
Q_INVOKABLE void onShowMsg();
};
#endif // BOARDLIB_H
源文件
#include "boardlib.h"
#include <QDebug>
BoardLib::BoardLib() {}
BoardLib::~BoardLib(){}
void BoardLib::onShowMsg()
{
console.log("Hello World");
}
第四步,在QML文件中使用C++的函数
import QtQuick 2.15
import QtQuick.Window 2.15
import QtQuick.Controls 2.15
Window {
id:mainWindow
width: 1024
height: 768
visible: true
title: qsTr("TupCameraApp")
color:"#0E3B73"
visibility: "FullScreen"
Rectangle{
x:100
y:100
width: 100
height: 100
color: "red"
MouseArea{
anchors.fill: parent
onClicked:{
boardlib.onShowMsg()
}
}
}
}