在开发中经常使用到十六进制颜色,用起来比较方便,因此写了个颜色常用方法的扩展类:
demo源码:
https://github.com/CoderJon/CJExtensionColor-swift
RGB形式
这个只是简单的将除数的255单独拿出来,避免冗余
convenience init(r: CGFloat, g: CGFloat, b: CGFloat, alpha: CGFloat = 1.0) {
self.init(red: r/255.0, green: g/255.0, blue: b/255.0, alpha: alpha)
}
十六进制字符串转化成颜色
这里需要注意的几个步骤:
- 保证输入的是大于6个字符串
- 截取前面的无用字符
- 分别截取十六进制的字符串
- 扫描转化成CGFloat
convenience init?(hex: String, alpha: CGFloat = 1.0) {
guard hex.characters.count >= 6 else {
return nil
}
var temHex = hex.uppercased()
if temHex.hasPrefix("0x") || temHex.hasPrefix("##") || temHex.hasPrefix("0X"){
temHex = (temHex as NSString).substring(from: 2)
}
if temHex.hasPrefix("#") {
temHex = (temHex as NSString).substring(from: 1)
}
var range = NSRange(location: 0, length: 2)
let rHex = (temHex as NSString).substring(with: range)
range.location = 2
let gHex = (temHex as NSString).substring(with: range)
range.location = 4
let bHex = (temHex as NSString).substring(with: range)
var r: UInt32 = 0, g: UInt32 = 0, b: UInt32 = 0
Scanner(string: rHex).scanHexInt32(&r)
Scanner(string: gHex).scanHexInt32(&g)
Scanner(string: bHex).scanHexInt32(&b)
self.init(r: CGFloat(r), g: CGFloat(g), b: CGFloat(b))
}
生成随机颜色
class func randomColor() -> UIColor {
return UIColor(r: CGFloat(arc4random_uniform(256)), g: CGFloat(arc4random_uniform(256)), b: CGFloat(arc4random_uniform(256)))
}
生成渐变色
class func getRGBDelta(_ firstColor: UIColor, _ secondColor: UIColor) -> (rDelta: CGFloat, gDelta: CGFloat, bDelta: CGFloat){
let firstRGB = firstColor.getRGB()
let secondRGB = secondColor.getRGB()
return (firstRGB.0 - secondRGB.0, firstRGB.1 - secondRGB.1, firstRGB.2 - secondRGB.2)
}
func getRGB() -> (CGFloat, CGFloat, CGFloat) {
guard let cmps = cgColor.components else {
fatalError("Ensure that the color is RGB")
}
return (cmps[0] * 255, cmps[1] * 255, cmps[2] * 255)
}