TableViewController有一个代理方法就是下面的方法
-(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath
*)indexPath{
//第一种效果
#pragma mark - UITableView delegate methods
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
/*
CGFloat rotationAngleDegrees = 0;
CGFloat rotationAngleRadians = rotationAngleDegrees * (M_PI/180);
CGPoint offsetPositioning = CGPointMake(-200, -20);
CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DRotate(transform, rotationAngleRadians, 0.0, 0.0, 1.0);
transform = CATransform3DTranslate(transform, offsetPositioning.x, offsetPositioning.y, 0.0);
UIView *card = [cell contentView];
card.layer.transform = transform;
card.layer.opacity = 1;
[UIView animateWithDuration:0.8f animations:^{
card.layer.transform = CATransform3DIdentity;
card.layer.opacity = 1;
}];
*/
//第二种效果
CATransform3D transform; transform = CATransform3DMakeRotation( (90.0*M_PI)/180, 0.0, 0.7, 0.4); transform.m34 = 1.0/ -600;
// 2. 定义cell的初始状态
cell.layer.shadowColor = [[UIColor blackColor]CGColor];
cell.layer.shadowOffset = CGSizeMake(10, 10);
cell.alpha = 0;
cell.layer.transform = transform;
cell.layer.anchorPoint = CGPointMake(0, 0.5);
// 3. 定义cell的最终状态,并提交动画
[UIView beginAnimations:@"transform" context:NULL];
[UIView setAnimationDuration:0.5];
cell.layer.transform = CATransform3DIdentity;
cell.alpha = 1;
cell.layer.shadowOffset = CGSizeMake(0, 0);
cell.frame = CGRectMake(0, cell.frame.origin.y, cell.frame.size.width, cell.frame.size.height);
[UIView commitAnimations];
}