Font mFont = FontFactory.create(this.getFontManager(), this.getTextureManager(), 256, 256, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 32);
this.mFont.load();
final VertexBufferObjectManager vertexBufferObjectManager = this.getVertexBufferObjectManager();
final Text centerText = new Text(100, 40, this.mFont, "Hello AndEngine!\nYou can even have multilined text!", new TextOptions(HorizontalAlign.CENTER), vertexBufferObjectManager);
final Text leftText = new Text(100, 170, this.mFont, "Also left aligned!\nLorem ipsum dolor sit amat...", new TextOptions(HorizontalAlign.LEFT), vertexBufferObjectManager);
final Text rightText = new Text(100, 300, this.mFont, "And right aligned!\nLorem ipsum dolor sit amat...", new TextOptions(HorizontalAlign.RIGHT), vertexBufferObjectManager);
scene.attachChild(centerText);
scene.attachChild(leftText);
scene.attachChild(rightText);AndEngine文本绘制
最新推荐文章于 2019-07-21 09:53:05 发布
本文深入探讨了游戏开发中的技术实现与特效应用,包括OpenGL ES、OpenCV图像处理等核心技能,以及如何在实际项目中落地这些技术,旨在为开发者提供全面的技术指导与灵感。

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