#include "stdafx.h"
#include <math.h>
const int n=50;
const GLfloat R=1;
const GLfloat Pi=3.1415926f;
const GLfloat factor = 0.1f;
static int day=200;
void myDisplay()
{
int i;
//glClear(GL_COLOR_BUFFER_BIT);
////绘制一个矩形
//glRectf(-0.5f,-0.5f,0.5f,0.5f);
glBegin(GL_POLYGON);
for(i=0; i<n; ++i)
{
glVertex2f(R*cos(2*Pi/n*i),R*sin(2*Pi/n*i));
}
glEnd();
glFlush();
//直线(线段)
glEnable(GL_LINE_STIPPLE);
glLineStipple(2,0X0F0F);
glLineWidth(10);
glBegin(GL_LINES);
glVertex2f(0.0,0.0);
glVertex2f(0.5,0.0);
glEnd();
glFlush();
//正弦函数
GLfloat x;
glBegin(GL_LINES);
glVertex2f(-1.0f,0.0f);
glVertex2f(1.0f,0.0f);
glVertex2f(0.0f,-1.0f);
glVertex2f(0.0f,1.0f);
glEnd();
glBegin(GL_LINE_STRIP);
for(x=-1.0f/factor; x<1.0f/factor; x+=0.01f)
{
glVertex2f(x*factor,sin(x)*factor);
};
glEnd();
glFlush();
glPolygonMode(GL_FRONT,GL_FILL);
glPolygonMode(GL_BACK,GL_LINE);
glFrontFace(GL_CCW);
glBegin(GL_POLYGON);
glVertex2f(-0.5f,-0.5f);
glVertex2f(0.0f,-0.5f);
glVertex2f(0.0,0.0);
glVertex2f(-0.5,0.0);
glEnd();
glBegin(GL_POLYGON);
glVertex2f(0.0f,0.0f);
glVertex2f(0.0f,0.5f);
glVertex2f(0.5,0.5);
glVertex2f(0.5,0.0);
glEnd();
glFlush();
glBegin(GL_TRIANGLE_FAN);
glColor3f(1.0,1.0,1.0);
glVertex2f(0.0,0.0);
for(i=0;i<=8;i++)
{
glColor3f(i&0x04,i&0x02,i&0x01);
glVertex2f(cos(i*Pi/4),sin(i*Pi/4));
}
glEnd();
glFlush();
}
int _tmain(int argc, _TCHAR* argv[])
{
glutInit(&argc,(char**)argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(100,100);
glutInitWindowSize(400,400);
glutCreateWindow("OpenGL Program");
glutDisplayFunc(&myDisplay);
glutMainLoop();
return 0;
}
OpenGL简单图形绘制
最新推荐文章于 2024-03-20 18:30:23 发布
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