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原创 构建AB包
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;using System.IO;using System.Security.Cryptography;using System.Text;/// <summary>/// AssetBundle编辑/...
2018-06-20 13:59:23
940
原创 lua代码
using UnityEngine;using System.Collections;using System;using XLua;using System.Collections.Generic;[Serializable]public class MyInjection { public string name; public GameObject value;}[LuaCall...
2018-06-20 13:53:46
274
原创 AssetBUNDLE
构建AB包using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;using System.IO;using System.Text;public class CreateAssetBundle { [MenuItem("Tools/Build Asset Bu...
2018-06-20 11:58:44
228
原创 Xlua文本
Login = {}-- 单例类local this = Loginfunction Login:GetInstance() return thisendfunction initAssets() print("initAssets ...") -- 加载资源 CS.AssetBundleManager.Instance:LoadAssetBundle("Login","F...
2018-06-20 11:54:12
284
原创 Xlua基础
LuaManagerusing System;using System.Collections;using System.Collections.Generic;using System.IO;using UnityEngine;using UnityEngine.UI;using XLua;/// <summary>/// Lua管理/// </summary>publi...
2018-06-20 11:52:40
364
空空如也
c# TcpClient接收大量数据并处理的问题
2024-01-30
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